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Addon API

42 entries
SwingTimerManagerMixin:OnEvent(event, ...)[ui code]Blizzard_SwingTimerSwingTimerManagerMixin:OnLoad()[ui code]Blizzard_SwingTimerSwingTimerManagerMixin:OnShowSwingTimerCVarChanged()[ui code]Blizzard_SwingTimerSwingTimerManagerMixin:RegisterFrame(frame)[ui code]Blizzard_SwingTimerSwingTimerManagerMixin:ShouldRegisterSwingEvent()[ui code]Blizzard_SwingTimerSwingTimerManagerMixin:UpdateSharedEventRegistration()[ui code]Blizzard_SwingTimerSwingTimerManagerMixin:UpdateSwingEventRegistration()[ui code]Blizzard_SwingTimerSwingTimerMixin:ApplyRangePresentation()[ui code]Blizzard_SwingTimerSwingTimerMixin:ClearSwingTimer()[ui code]Blizzard_SwingTimerSwingTimerMixin:GetBackground()[ui code]Blizzard_SwingTimerSwingTimerMixin:GetBorder()[ui code]Blizzard_SwingTimerSwingTimerMixin:GetEquippedSwingDuration()[ui code]Blizzard_SwingTimerSwingTimerMixin:GetStatusBar()[ui code]Blizzard_SwingTimerSwingTimerMixin:GetStatusBarPip()[ui code]Blizzard_SwingTimerSwingTimerMixin:GetTimeLabel()[ui code]Blizzard_SwingTimerSwingTimerMixin:GetTypeLabel()[ui code]Blizzard_SwingTimerSwingTimerMixin:GetTypeLabelShadow()[ui code]Blizzard_SwingTimerSwingTimerMixin:HasAppropriateWeapon()[ui code]Blizzard_SwingTimerSwingTimerMixin:HasOffHandWeapon()[ui code]Blizzard_SwingTimerSwingTimerMixin:HasRangedWeapon()[ui code]Blizzard_SwingTimerSwingTimerMixin:HasSwingTimer()[ui code]Blizzard_SwingTimerSwingTimerMixin:InitializeBarPresentation()[ui code]Blizzard_SwingTimerSwingTimerMixin:IsOutOfRange()[ui code]Blizzard_SwingTimerSwingTimerMixin:IsRangeCheckEnabled()[ui code]Blizzard_SwingTimerSwingTimerMixin:OnEvent(event, ...)[ui code]Blizzard_SwingTimerSwingTimerMixin:OnHide()[ui code]Blizzard_SwingTimerSwingTimerMixin:OnLoad()[ui code]Blizzard_SwingTimerSwingTimerMixin:OnUpdate(_elapsed)[ui code]Blizzard_SwingTimerSwingTimerMixin:ResetSwingTimer(duration)[ui code]Blizzard_SwingTimerSwingTimerMixin:ResetSwingTimerForEquippedWeapon()[ui code]Blizzard_SwingTimerSwingTimerMixin:SetIsInEditMode(isInEditMode)[ui code]Blizzard_SwingTimerSwingTimerMixin:SetOutOfRange(isOutOfRange)[ui code]Blizzard_SwingTimerSwingTimerMixin:ShouldBeShown()[ui code]Blizzard_SwingTimerSwingTimerMixin:ShouldCheckRange()[ui code]Blizzard_SwingTimerSwingTimerMixin:ShouldClearSwing()[ui code]Blizzard_SwingTimerSwingTimerMixin:ShouldDisplaySwing()[ui code]Blizzard_SwingTimerSwingTimerMixin:ShouldHandleSwing()[ui code]Blizzard_SwingTimerSwingTimerMixin:UpdateFrameState()[ui code]Blizzard_SwingTimerSwingTimerMixin:UpdateRangeCheckRegistration()[ui code]Blizzard_SwingTimerSwingTimerMixin:UpdateRangeState()[ui code]Blizzard_SwingTimerSwingTimerMixin:UpdateShownState()[ui code]Blizzard_SwingTimerSwingTimerMixin:UpdateShownStateAndRegistration()[ui code]Blizzard_SwingTimer

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.