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Addon API

540 entries
AllocationMixin:GetQuantity()[ui code]Blizzard_ProfessionsTemplatesAllocationMixin:GetReagent()[ui code]Blizzard_ProfessionsTemplatesAllocationMixin:Init(reagent, quantity)[ui code]Blizzard_ProfessionsTemplatesAllocationMixin:MatchesReagent(reagent)[ui code]Blizzard_ProfessionsTemplatesAllocationMixin:SetQuantity(quantity)[ui code]Blizzard_ProfessionsTemplatesAllocationMixin:SetReagent(reagent)[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:Accumulate()[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:Allocate(reagent, quantity)[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:Clear()[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:Enumerate(indexBegin, indexEnd)[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:FindAllocationByPredicate(predicate)[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:FindAllocationByReagent(reagent)[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:GetFirstAllocation()[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:GetQuantityAllocated(reagent)[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:GetSize()[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:HasAnyAllocations()[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:Init()[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:OnChanged()[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:Overwrite(allocations)[ui code]Blizzard_ProfessionsTemplatesAllocationsMixin:SetOnChangedHandler(onChangedFunc)[ui code]Blizzard_ProfessionsTemplatesCloseProfessionsItemFlyout()[ui code]Blizzard_ProfessionsTemplatesCreateAllocation(reagent, quantity)[ui code]Blizzard_ProfessionsTemplatesCreateProfessionsEnchantFlyout(transaction)[ui code]Blizzard_ProfessionsTemplatesCreateProfessionsMCRFlyout(transaction, reagentSlotSchematic, slot)[ui code]Blizzard_ProfessionsTemplatesCreateProfessionsOrderMCRFlyout(transaction, reagentSlotSchematic, slot)[ui code]Blizzard_ProfessionsTemplatesCreateProfessionsOrderRecraftFlyout(transaction)[ui code]Blizzard_ProfessionsTemplatesCreateProfessionsRecipeLoader(recipeSchematic, callback)[ui code]Blizzard_ProfessionsTemplatesCreateProfessionsRecipeTransaction(recipeSchematic)[ui code]Blizzard_ProfessionsTemplatesCreateProfessionsRecraftFlyout(transaction)[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:CanModifyFilter()[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:GetAnchorRegion()[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:GetElements(hideUnavailable)[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:GetRecipeID()[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:GetTransaction()[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:GetUndoElement()[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:GetUnownedFlags()[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:Init(transaction)[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:IsElementEnabled(elementData, count)[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:IsElementValid(elementData)[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:PopulateDataProvider(dataProvider, elements)[ui code]Blizzard_ProfessionsTemplatesFlyoutBehaviorMixin:SetFlyout(flyout)[ui code]Blizzard_ProfessionsTemplatesFlyoutSchematicSlotMixin:GetReagentSlotSchematic()[ui code]Blizzard_ProfessionsTemplatesFlyoutSchematicSlotMixin:GetSlot()[ui code]Blizzard_ProfessionsTemplatesFlyoutSchematicSlotMixin:SetReagentSlotSchematic(reagentSlotSchematic)[ui code]Blizzard_ProfessionsTemplatesFlyoutSchematicSlotMixin:SetSlot(slot)[ui code]Blizzard_ProfessionsTemplatesIsProfessionsItemFlyoutOpen()[ui code]Blizzard_ProfessionsTemplatesMCRFlyoutMixin:GetElements(filterAvailable)[ui code]Blizzard_ProfessionsTemplatesMCRFlyoutMixin:GetUndoElement()[ui code]Blizzard_ProfessionsTemplatesMCRFlyoutMixin:IsElementEnabled(elementData, count)[ui code]Blizzard_ProfessionsTemplatesMCRFlyoutMixin:IsElementValid(elementData)[ui code]Blizzard_ProfessionsTemplates

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.