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Addon API

744 entries
AssistedCombatRotationSpellFrameMixin:OnIconClick(frame, button)[ui code]Blizzard_PlayerSpellsAssistedCombatRotationSpellFrameMixin:OnIconDragStart()[ui code]Blizzard_PlayerSpellsAssistedCombatRotationSpellFrameMixin:OnIconEnter()[ui code]Blizzard_PlayerSpellsAssistedCombatRotationSpellFrameMixin:OnIconLeave()[ui code]Blizzard_PlayerSpellsAssistedCombatRotationSpellFrameMixin:ShowTooltip()[ui code]Blizzard_PlayerSpellsAssistedCombatRotationSpellFrameMixin:UpdateTooltip()[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:ContainsSkillLine(skillLineIndex)[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:ContainsSlot(slotIndex, spellBank)[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:DidSpellGroupsChange(oldSpellGroups, newSpellGroups, compareSpellIndicies)[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:GetCategoryEnum()[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:GetElementDataForItem(slotIndex, spellBank, spellGroup)[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:GetIcon()[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:GetName()[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:GetSpellBank()[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:GetSpellBookItemData(byDataGroup, itemFilterFunc, tableToAppendTo)[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:GetSpellGroupForSlotIndex(slotIndex)[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:GetTabID()[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:Init(spellBookFrame)[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:IsAvailable()[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:PopulateSpellGroupsIndiciesByRange()[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:SetTabID(tabID)[ui code]Blizzard_PlayerSpellsBaseSpellBookCategoryMixin:UpdateSpellGroups()[ui code]Blizzard_PlayerSpellsClassSpecContentFrameMixin:OnActivateClicked()[ui code]Blizzard_PlayerSpellsClassSpecContentFrameMixin:OnActivationFlashFinished()[ui code]Blizzard_PlayerSpellsClassSpecContentFrameMixin:OnEnter()[ui code]Blizzard_PlayerSpellsClassSpecContentFrameMixin:OnHide()[ui code]Blizzard_PlayerSpellsClassSpecContentFrameMixin:OnLeave()[ui code]Blizzard_PlayerSpellsClassSpecContentFrameMixin:OnLoad()[ui code]Blizzard_PlayerSpellsClassSpecContentFrameMixin:SetActivationFlashPlaying(playFlash)[ui code]Blizzard_PlayerSpellsClassSpecContentFrameMixin:SetHoverStateActive(isActive)[ui code]Blizzard_PlayerSpellsClassSpecContentFrameMixin:Setup(index, sex, frameWidth, numSpecs)[ui code]Blizzard_PlayerSpellsClassSpecContentFrameMixin:UpdateActiveGlow(isInGlowState)[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:ActivateSpecByIndex(specIndex)[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:ActivateSpecByName(specName)[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:ActivateSpecByPredicate(predicate)[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:GetCurrentSpecIndex()[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:GetPlayerSpellsFrame()[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:GetTalentsFrame()[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:IsActivateInProgress()[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:IsCommitInProgress()[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:IsInspecting()[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:OnCommitStatusChanged()[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:OnEvent(event, ...)[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:OnHide()[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:OnLoad()[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:OnShow()[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:PlayActivationFlash()[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:SetActivateVisualsActive(active)[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:SetSpecActivateStarted(specIndex)[ui code]Blizzard_PlayerSpellsClassSpecFrameMixin:ShowTutorialHelp(showHelpFeature)[ui code]Blizzard_PlayerSpells

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.