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Addon API

53 entries
GetScaledCursorPosition_Insecure()[ui code]Blizzard_PingUIPingFrameMixin:EndGamepadStickSelection()[ui code]Blizzard_PingUIPingFrameMixin:EvaluateResult(uiTargetInfo)[ui code]Blizzard_PingUIPingFrameMixin:Initialize()[ui code]Blizzard_PingUIPingFrameMixin:OnEvent(event, ...)[ui code]Blizzard_PingUIPingFrameMixin:OnLoad()[ui code]Blizzard_PingUIPingFrameMixin:RadialWheelCreated(radialParent)[ui code]Blizzard_PingUIPingListenerFrameMixin:BeginPendingPing()[ui code]Blizzard_PingUIPingListenerFrameMixin:CancelPendingPing()[ui code]Blizzard_PingUIPingListenerFrameMixin:ClearPendingPingInfo()[ui code]Blizzard_PingUIPingListenerFrameMixin:EndPendingPing()[ui code]Blizzard_PingUIPingListenerFrameMixin:GetPingMode()[ui code]Blizzard_PingUIPingListenerFrameMixin:OnDragStart()[ui code]Blizzard_PingUIPingListenerFrameMixin:OnDragStop()[ui code]Blizzard_PingUIPingListenerFrameMixin:OnEnter()[ui code]Blizzard_PingUIPingListenerFrameMixin:OnLeave()[ui code]Blizzard_PingUIPingListenerFrameMixin:OnLoad()[ui code]Blizzard_PingUIPingListenerFrameMixin:OnMouseDown()[ui code]Blizzard_PingUIPingListenerFrameMixin:OnMouseUp()[ui code]Blizzard_PingUIPingListenerFrameMixin:OnPendingPingOffScreen()[ui code]Blizzard_PingUIPingListenerFrameMixin:PingCooldownStarted(cooldownInfo)[ui code]Blizzard_PingUIPingListenerFrameMixin:SetCursorPositions()[ui code]Blizzard_PingUIPingListenerFrameMixin:SetupCooldownTimer()[ui code]Blizzard_PingUIPingListenerFrameMixin:TogglePingListener(enabled)[ui code]Blizzard_PingUIPingManager:CancelPendingPing()[ui code]Blizzard_PingUIPingManager:DeterminePingTarget(posX, posY)[ui code]Blizzard_PingUIPingManager:DeterminePingTargetAndSend(posX, posY, spotX, spotY)[ui code]Blizzard_PingUIPingManager:Initialize()[ui code]Blizzard_PingUIPingManager:OnPingPinFrameAdded(frame, uiTextureKit, isWorldPoint, actionInfo)[ui code]Blizzard_PingUIPingManager:OnPingPinFrameRemoved(frame)[ui code]Blizzard_PingUIPingManager:OnPingPinFrameScreenClampStateUpdated(frame, state)[ui code]Blizzard_PingUIPingManager:SendContextualWorldPing(spotX, spotY)[ui code]Blizzard_PingUIPingManager:SendMacroPing(macroInfo)[ui code]Blizzard_PingUIPingManager:SendPing(type, uiTargetInfo, spotX, spotY)[ui code]Blizzard_PingUIPingManager:SetupDefaultPingOptions()[ui code]Blizzard_PingUIPingManager:ShowPingSpot(type, posX, posY)[ui code]Blizzard_PingUIPingPinFlipBookAnimMixin:OnFinished()[ui code]Blizzard_PingUIPingPinFlipBookAnimMixin:OnPlay()[ui code]Blizzard_PingUIPingPinFrameMixin:AnimateIntro()[ui code]Blizzard_PingUIPingPinFrameMixin:OnUpdate(elapsed)[ui code]Blizzard_PingUIPingPinFrameMixin:Reset()[ui code]Blizzard_PingUIPingPinFrameMixin:SetPinStyle(uiTextureKit, isWorldPoint, actionInfo)[ui code]Blizzard_PingUIPingPinFrameMixin:UpdateClampedArrow()[ui code]Blizzard_PingUIPingPinFrameMixin:UpdatePinClampedStyle(state)[ui code]Blizzard_PingUIPingPinFrameMixin:UpdatePinTargetStyle()[ui code]Blizzard_PingUIPingUtil.SendMacroPing(type)[ui code]Blizzard_PingUIPingUtil.TogglePingTarget()[ui code]Blizzard_PingUIUnitPingIconFrameMixin:ClearPing()[ui code]Blizzard_PingUIUnitPingIconFrameMixin:IsGUIDMatch(guid)[ui code]Blizzard_PingUIUnitPingIconFrameMixin:OnEvent(event, ...)[ui code]Blizzard_PingUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.