>wowhelm_
~/forever/addon-api

Addon API

58 entries
CypherEquipmentLevelMixin:OnEnter()[ui code]Blizzard_OrderHallUICypherEquipmentLevelMixin:OnEvent(event, ...)[ui code]Blizzard_OrderHallUICypherEquipmentLevelMixin:OnHide()[ui code]Blizzard_OrderHallUICypherEquipmentLevelMixin:OnShow()[ui code]Blizzard_OrderHallUICypherEquipmentLevelMixin:UpdateText()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:Attach(talentButton)[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:CancelEffects()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:ClearFlashTimer()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:Detach()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:GetTalentID()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:IsPlayingHighlightAnimation()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:IsPlayingSelectedAnimation()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:OnFramePoolReset()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:PlaySelectedAnimation(scriptedAnimationEffectID)[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:SetTalentID(talentID)[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:StartHighlightAnimation(icon)[ui code]Blizzard_OrderHallUIGarrisonTalentButtonAnimationMixin:StopHighlightAnimation()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:AcquireAnimationFrame(talentID)[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:ActivateTalent()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:GetTalentFrame()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:HasResearchTime()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:OnClick()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:OnEnter()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:OnFramePoolReset()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:OnLeave()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:ReacquireAnimationFrame()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:Refresh()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:ReleaseAnimationFrame()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:SetBorder(borderAtlas)[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:SetTalent(talent, talentSelectedEffect, customUnavailableTalentErrorCallback)[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:StartHighlightAnimation(talentID)[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:StartSelectedAnimation()[ui code]Blizzard_OrderHallUIGarrisonTalentButtonMixin:StopHighlightAnimation(talentID)[ui code]Blizzard_OrderHallUIOpenOrderHallTalentUI(garrisonType, garrTalentTreeID)[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:AcquireAnimationFrame(talentID)[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:AddPrerequisiteArrow(talentButton, prerequisiteTalentButton)[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:CheckSpendTutorial()[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:ClearResearchingTalentID()[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:EscapePressed()[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:FindTalentButton(talentID)[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:GetActiveAnimationFrame(talentID)[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:GetFormattedCurrencyTooltipText(tooltipFormat)[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:GetResearchingTalentID()[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:OnEvent(event, ...)[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:OnHide()[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:OnLoad()[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:OnShow()[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:OnUpdate()[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:RefreshAllData()[ui code]Blizzard_OrderHallUIOrderHallTalentFrameMixin:RefreshCurrency()[ui code]Blizzard_OrderHallUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.