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Addon API

196 entries
BasicContextOptionHandler.Create(options)[ui code]Blizzard_GamepadBasicContextOptionHandler:Attach(indicator)[ui code]Blizzard_GamepadBasicContextOptionHandler:CloseRadial()[ui code]Blizzard_GamepadBasicContextOptionHandler:Detach()[ui code]Blizzard_GamepadBasicContextOptionHandler:GetLabel()[ui code]Blizzard_GamepadBasicContextOptionHandler:Trigger()[ui code]Blizzard_GamepadBasicSegmentHandler.Create(options)[ui code]Blizzard_GamepadBasicSegmentHandler:Attach(segment)[ui code]Blizzard_GamepadBasicSegmentHandler:Detach()[ui code]Blizzard_GamepadBasicSegmentHandler:GetLabel()[ui code]Blizzard_GamepadBasicSegmentHandler:IsDown()[ui code]Blizzard_GamepadBasicSegmentHandler:IsEnabled()[ui code]Blizzard_GamepadBasicSegmentHandler:SetIcon(icon)[ui code]Blizzard_GamepadBasicSegmentHandler:Trigger()[ui code]Blizzard_GamepadBasicSegmentHandler:UpdateIcon()[ui code]Blizzard_GamepadGamepadButtonIconWithTextMixin:OnClick(button, down)[ui code]Blizzard_GamepadGamepadButtonIconWithTextMixin:OnDisable()[ui code]Blizzard_GamepadGamepadButtonIconWithTextMixin:OnEnable()[ui code]Blizzard_GamepadGamepadButtonIconWithTextMixin:OnLoad()[ui code]Blizzard_GamepadGamepadButtonIconWithTextMixin:OnShow()[ui code]Blizzard_GamepadGamepadButtonIconWithTextMixin:RefreshWidth()[ui code]Blizzard_GamepadGamepadButtonIconWithTextMixin:SetButtonScale(scale)[ui code]Blizzard_GamepadGamepadHudInfoMixin:ActivateInfoFrame()[ui code]Blizzard_GamepadGamepadHudInfoMixin:DeactivateInfoFrame()[ui code]Blizzard_GamepadGamepadHudInfoMixin:GetCustomHUDModeExitHandler()[ui code]Blizzard_GamepadGamepadHudInfoMixin:GetFrame()[ui code]Blizzard_GamepadGamepadHudInfoMixin:GetID()[ui code]Blizzard_GamepadGamepadHudInfoMixin:Init(frame, cursorAnchor, activateFunction, deactivateFunction, availabilityFunction)[ui code]Blizzard_GamepadGamepadHudInfoMixin:IsAvailable()[ui code]Blizzard_GamepadGamepadHudInfoMixin:SetCustomHUDModeExitHandler(exitHandlerFunc)[ui code]Blizzard_GamepadGamepadHudInfoMixin:SetID(id)[ui code]Blizzard_GamepadGamepadHudModeMixin:ActivateHudFrame()[ui code]Blizzard_GamepadGamepadHudModeMixin:Exit()[ui code]Blizzard_GamepadGamepadHudModeMixin:GetCurrentHudInfo()[ui code]Blizzard_GamepadGamepadHudModeMixin:GetFirstAvailableHudIndex()[ui code]Blizzard_GamepadGamepadHudModeMixin:GetHudInfoByFrame(frame)[ui code]Blizzard_GamepadGamepadHudModeMixin:GetHudInfoByIndex(index)[ui code]Blizzard_GamepadGamepadHudModeMixin:GetIndexByHudInfo(info)[ui code]Blizzard_GamepadGamepadHudModeMixin:HasActiveFrame()[ui code]Blizzard_GamepadGamepadHudModeMixin:HideFrameHudElements()[ui code]Blizzard_GamepadGamepadHudModeMixin:IsFrameAnAvailableOption(frame)[ui code]Blizzard_GamepadGamepadHudModeMixin:IsFrameSelected(frame)[ui code]Blizzard_GamepadGamepadHudModeMixin:IsHUDModeActive()[ui code]Blizzard_GamepadGamepadHudModeMixin:IsHudModeActiveFrame(frame)[ui code]Blizzard_GamepadGamepadHudModeMixin:OnHide()[ui code]Blizzard_GamepadGamepadHudModeMixin:OnLoad()[ui code]Blizzard_GamepadGamepadHudModeMixin:OnShow()[ui code]Blizzard_GamepadGamepadHudModeMixin:RefreshSelectionState()[ui code]Blizzard_GamepadGamepadHudModeMixin:RegisterForHudMode(frame, cursorAnchor, activateFunction, deactivateFunction, availabilityFunction)[ui code]Blizzard_GamepadGamepadHudModeMixin:SelectAndActivateFrame(frame)[ui code]Blizzard_Gamepad

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.