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~/forever/addon-api

Addon API

21 entries
CombatTextMixin:AcquireFontString()[ui code]Blizzard_CombatTextCombatTextMixin:AddMessage(message, scrollFunction, r, g, b, displayType, isStaggered)[ui code]Blizzard_CombatTextCombatTextMixin:ClearAnimationList()[ui code]Blizzard_CombatTextCombatTextMixin:EnumerateActiveFontStrings()[ui code]Blizzard_CombatTextCombatTextMixin:InitializeFontString(fontString)[ui code]Blizzard_CombatTextCombatTextMixin:OnEvent(event, ...)[ui code]Blizzard_CombatTextCombatTextMixin:OnLoad()[ui code]Blizzard_CombatTextCombatTextMixin:OnUpdate(elapsed)[ui code]Blizzard_CombatTextCombatTextMixin:ReleaseFontString(fontString)[ui code]Blizzard_CombatTextCombatTextMixin:UpdateDisplayedMessages()[ui code]Blizzard_CombatTextCombatTextUtil.FountainScroll(_frame, value)[ui code]Blizzard_CombatTextCombatTextUtil.GetBasicPowerTypeColor(_existingColor, powerType)[ui code]Blizzard_CombatTextCombatTextUtil.GetComboPointsMessageInfo(_messageType, _data, _displayType)[ui code]Blizzard_CombatTextCombatTextUtil.GetFormattedBlockMessage(_existingMessage, damageReductionAmount)[ui code]Blizzard_CombatTextCombatTextUtil.GetPowerEnumFromEnergizeString(power)[ui code]Blizzard_CombatTextCombatTextUtil.GetRunePowerUpdateMessage(_runeIndex, _outColor)[ui code]Blizzard_CombatTextCombatTextUtil.RegisterCachableCVars()[ui code]Blizzard_CombatTextCombatTextUtil.StandardScroll(frame, value)[ui code]Blizzard_CombatTextCombatTextUtil.UpdateEventRegistration(frame, registerForEvents)[ui code]Blizzard_CombatTextCombatText_LoadUI()[ui code]Blizzard_CombatTextCombatText_UpdateDisplayedMessages()[ui code]Blizzard_CombatText

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.