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Addon API

15 entries
CombatLogInbound.GenerateMessage(filterSettings, ...)[ui code]Blizzard_CombatLogProcessorCombatLogOutbound.SignalRefilterFinished()[ui code]Blizzard_CombatLogProcessorCombatLogOutbound.SignalRefilterStarted()[ui code]Blizzard_CombatLogProcessorCombatLogOutbound.SignalRefilterUpdate(progress)[ui code]Blizzard_CombatLogProcessorCombatLogProcessor:ApplyFilterSettings(filterSettings)[ui code]Blizzard_CombatLogProcessorCombatLogProcessor:GenerateMessage(filterSettings, timestamp, event, hideCaster, sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, ...)[ui code]Blizzard_CombatLogProcessorCombatLogProcessor:GetFilterSettings()[ui code]Blizzard_CombatLogProcessorCombatLogProcessor:IsRefiltering()[ui code]Blizzard_CombatLogProcessorCombatLogProcessor:OnLoad()[ui code]Blizzard_CombatLogProcessorCombatLogProcessor:ProcessCurrentCombatEvent()[ui code]Blizzard_CombatLogProcessorCombatLogProcessor:ProcessCurrentEntry()[ui code]Blizzard_CombatLogProcessorCombatLogProcessor:RefilterEntries()[ui code]Blizzard_CombatLogProcessorCombatLogProcessor:SetFilterSettings(filterSettings)[ui code]Blizzard_CombatLogProcessorCombatLogProcessor:StartRefiltering()[ui code]Blizzard_CombatLogProcessorchanged 70755CombatLogProcessor:StopRefiltering()[ui code]Blizzard_CombatLogProcessor

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.