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Addon API

32 entries
CatalogShopUtil.CatalogShopTryOn(actor, itemModifiedAppearanceID, allowOffHand)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.ClearSpecialActor(modelScene, actorTag)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.ClearSpecialActors(modelScene)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.CreateDefaultProductDisplayData()[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.ExtractProductInfoForDisplayData(productInfo)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.GetCardTemplate(useWideCard, productType)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.GetDescriptionText(productInfo)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.GetPlayerActorLabelTag(useAlternateForm)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.GetProductInfo(productID)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.GetSecureMoneyString(money, separateThousands, forceColorBlind)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.GetTimeTexture(productInfo, productType)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.GetTypeText(productInfo)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.HasSpecialActors(displayData)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.ItemAppearancesHaveSameCategory(itemModifiedAppearanceIDs)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetAlternateProductIcon(icon, displayInfo)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetServicesContainerIcon(icon, displayInfo)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetupModelSceneForBundle(modelScene, modelSceneID, displayData, modelLoadedCB, forceHidePlayer)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetupModelSceneForDecor(modelScene, modelSceneID, displayData, modelLoadedCB, forceSceneChange, optionalDecorTag)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetupModelSceneForMounts(modelScene, modelSceneID, displayData, modelLoadedCB, forceSceneChange, forceHidePlayer, optionalMountTag, optionalRiderTag)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetupModelSceneForPets(modelScene, modelSceneID, displayData, modelLoadedCB, forceSceneChange, optionalPetTag)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetupModelSceneForTransmogs(modelScene, modelSceneID, displayData, modelLoadedCB, forceSceneChange, preserveCurrentView)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetupModelSceneForTransmogsForBundles(modelScene, modelSceneID, displayData, modelLoadedCB, forceSceneChange, preserveCurrentView)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetupModelSceneForTransmogsInternal(modelScene, modelSceneID, displayData, modelLoadedCB, forceSceneChange, preserveCurrentView)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetupPlayerModelSceneForGlues(playerData, modelLoadedCB, customRaceID)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetupPlayerModelSceneForInGame(playerData, modelLoadedCB, customRaceID, actorDisplayData)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetupSpecialActor(modelScene, actorTag, creatureDisplayInfo)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.SetupSpecialActors(displayData, modelScene)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.TranslatePlayerModelData(modelScene, overrideActorName, itemModifiedAppearanceIDs, hasSubItems, sheatheWeapon, autoDress, hideWeapon, useNativeForm, forceSceneChange)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.TranslateProductInfoToProductDisplayData(productInfo, defaultModelSceneID, overrideModelSceneID)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.UpdateActorWithDisplayData(actor, actorDisplayData, productType, tryUseOverrideAnim, isOverrideData)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.UpdateModelSceneCameraOnlyWithDisplayData(modelScene, displayData)[ui code]Blizzard_CatalogShopSharedUtilCatalogShopUtil.UpdateModelSceneWithDisplayData(modelScene, displayData, tryUseOverrideAnim)[ui code]Blizzard_CatalogShopSharedUtil

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.