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Addon API

32 entries
CAPTUREFRAMES_FAILED[event]SystemInfoCAPTUREFRAMES_SUCCEEDED[event]SystemInfoC_System.GetFrameStack() : objects[function]SystemInfoDISABLE_TAXI_BENCHMARK[event]SystemInfoENABLE_TAXI_BENCHMARK[event]SystemInfoFIRST_FRAME_RENDERED[event]SystemInfoGENERIC_ERROR: errorMessage[event]SystemInfoGLOBAL_MOUSE_DOWN: button[event]SystemInfoGLOBAL_MOUSE_UP: button[event]SystemInfoGLOBAL_REGION_MOUSE_DOWN: region, button[event]SystemInfoGLOBAL_REGION_MOUSE_UP: region, button[event]SystemInfoINITIAL_HOTFIXES_APPLIED[event]SystemInfoLOC_RESULT: result[event]SystemInfoLOGOUT_CANCEL[event]SystemInfoPLAYER_CAMPING[event]SystemInfoPLAYER_ENTERING_WORLD: isInitialLogin, isReloadingUi[event]SystemInfoPLAYER_LEAVING_WORLD[event]SystemInfoPLAYER_LOGIN[event]SystemInfoPLAYER_LOGOUT[event]SystemInfoPLAYER_QUITING[event]SystemInfoSEARCH_DB_LOADED[event]SystemInfoSHARD_TRANSFER[event]SystemInfoSHARD_TRANSFER_CANCELLED[event]SystemInfoSHARD_TRANSFER_IMMINENT[event]SystemInfoSTREAMING_ICON: streamingStatus[event]SystemInfoSYSMSG: string, r, g, b[event]SystemInfoTIME_PLAYED_MSG: totalTimePlayed, timePlayedThisLevel[event]SystemInfoUI_ERROR_MESSAGE: errorType, message[event]SystemInfoUI_ERROR_POPUP: errorType, message[event]SystemInfoUI_INFO_MESSAGE: errorType, message[event]SystemInfoVARIABLES_LOADED[event]SystemInfoWOW_MOUSE_NOT_FOUND[event]SystemInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.