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Addon API

193 entries
AcceptAreaSpiritHeal()[function]PlayerScriptAcceptGuild()[function]PlayerScriptAcceptResurrect()[function]PlayerScriptAmbiguate(fullName, context) : result[function]PlayerScriptAutoEquipCursorItem()[function]PlayerScriptBeginTrade()[function]PlayerScriptCanDualWield() : result[function]PlayerScriptCanInspect(targetGUID) : result[function]PlayerScriptCanLootUnit(targetUnit) : hasLoot, canLoot[function]PlayerScriptCanPortGraveyard() : canPortGraveyard[function]PlayerScriptCancelAreaSpiritHeal()[function]PlayerScriptCancelPendingEquip(index)[function]PlayerScriptCancelTrade()[function]PlayerScriptCheckInteractDistance(unitGUID, distIndex) : result[function]PlayerScriptCheckTalentMasterDist() : result[function]PlayerScriptClearPendingBindConversionItem()[function]PlayerScriptConfirmTalentWipe()[function]PlayerScriptConvertItemToBindToAccount()[function]PlayerScriptDeclineGuild()[function]PlayerScriptDeclineResurrect()[function]PlayerScriptDismount()[function]PlayerScriptEquipPendingItem(index)[function]PlayerScriptFollowUnit(name, exactMatch)[function]PlayerScriptGetAllowLowLevelRaid() : result[function]PlayerScriptGetAllowRecentAlliesSeeLocation() : allowRecentAlliesSeeLocation[function]PlayerScriptGetAreaSpiritHealerTime() : result[function]PlayerScriptGetArmorPenetration() : result[function]PlayerScriptGetAttackPowerForStat(stat, value) : result[function]PlayerScriptGetAutoDeclineGuildInvites() : result[function]PlayerScriptGetAutoDeclineNeighborhoodInvites() : result[function]PlayerScriptGetAvoidance() : result[function]PlayerScriptGetBindLocation() : result[function]PlayerScriptGetBlockChance() : result[function]PlayerScriptGetCemeteryPreference() : result[function]PlayerScriptGetCollapsingStarCost() : cost[function]PlayerScriptGetCombatRating(ratingIndex) : result[function]PlayerScriptGetCombatRatingBonus(ratingIndex) : result[function]PlayerScriptGetCombatRatingBonusForCombatRatingValue(ratingIndex, value) : result[function]PlayerScriptGetCorpseRecoveryDelay() : result[function]PlayerScriptGetCorruption() : result[function]PlayerScriptGetCorruptionResistance() : result[function]PlayerScriptGetCritChance() : result[function]PlayerScriptGetCritChanceFromStat(stat, value) : critChance[function]PlayerScriptGetCritChanceProvidesParryEffect() : result[function]PlayerScriptGetDodgeChance() : result[function]PlayerScriptGetDodgeChanceFromAttribute() : result[function]PlayerScriptGetEvictionTimeRemaining() : result[function]PlayerScriptGetExpertise() : mainhandExpertise, offhandExpertise, rangedExpertise[function]PlayerScriptGetExpertisePercent() : mainhandExpertisePercent, offhandExpertisePercent, rangedExpertisePercent[function]PlayerScriptGetGlancingBlowChance(playerWeaponSkill?, targetDefenseSkill) : result[function]PlayerScript

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.