>wowhelm_
Loading ruleset status…
~/forever/addon-api

Addon API

48 entries
AVOIDANCE_UPDATE[event]PaperDollInfoCHARACTER_POINTS_CHANGED: change[event]PaperDollInfoCHARACTER_UPGRADE_SPELL_TIER_SET: tierIndex[event]PaperDollInfoCOMBAT_RATING_UPDATE[event]PaperDollInfoC_PaperDollInfo.AmmoNeeded() : ammoNeeded[function]PaperDollInfoC_PaperDollInfo.CanAutoEquipCursorItem() : canAutoEquip[function]PaperDollInfoC_PaperDollInfo.CancelTemporaryEnchantment(slot)[function]PaperDollInfochanged 70755C_PaperDollInfo.CursorCanGoInSlot(slotIndex) : canOccupySlot[function]PaperDollInfoC_PaperDollInfo.GetArmorEffectiveness(armor, attackerLevel) : effectiveness[function]PaperDollInfoC_PaperDollInfo.GetArmorEffectivenessAgainstTarget(armor) : effectiveness[function]PaperDollInfoC_PaperDollInfo.GetInspectAzeriteItemEmpoweredChoices(unit, equipmentSlotIndex) : azeritePowerIDs[function]PaperDollInfoC_PaperDollInfo.GetInspectGuildInfo(unitString) : achievementPoints, numMembers, guildName, realmName[function]PaperDollInfoC_PaperDollInfo.GetInspectItemLevel(unit) : equippedItemLevel[function]PaperDollInfoC_PaperDollInfo.GetInspectRatedBGBlitzData() : ratedBGBlitzData[function]PaperDollInfoC_PaperDollInfo.GetInspectRatedBGData() : ratedBGData[function]PaperDollInfoC_PaperDollInfo.GetInspectRatedSoloShuffleData() : ratedSoloShuffleData[function]PaperDollInfoC_PaperDollInfo.GetInventorySlotInfo(slotName) : invSlot, slotTexture, checkRelic[function]PaperDollInfoC_PaperDollInfo.GetInventorySlotInfoForInvSlot(invSlotValue) : invSlot, slotTexture, checkRelic, slotName[function]PaperDollInfoC_PaperDollInfo.GetMinItemLevel() : minItemLevel[function]PaperDollInfoC_PaperDollInfo.GetStaggerPercentage(unit) : stagger, staggerAgainstTarget[function]PaperDollInfoC_PaperDollInfo.GetTemporaryEnchantmentInfo(slot) : enchantInfo[function]PaperDollInfochanged 70755C_PaperDollInfo.IsInventorySlotEnabled(slotName) : isEnabled[function]PaperDollInfoC_PaperDollInfo.IsRangedSlotShown() : isShown[function]PaperDollInfoC_PaperDollInfo.OffhandHasShield() : offhandHasShield[function]PaperDollInfoC_PaperDollInfo.OffhandHasWeapon() : offhandHasWeapon[function]PaperDollInfoDISABLE_XP_GAIN[event]PaperDollInfoENABLE_XP_GAIN[event]PaperDollInfoEQUIP_BIND_CONFIRM: slot, itemLocation[event]PaperDollInfoINSPECT_HONOR_UPDATE[event]PaperDollInfoINSPECT_READY: inspecteeGUID[event]PaperDollInfoStructure InspectGuildInfo[table]PaperDollInfoStructure InspectPVPData[table]PaperDollInfoStructure InspectRatedBGData[table]PaperDollInfoLIFESTEAL_UPDATE[event]PaperDollInfoMASTERY_UPDATE[event]PaperDollInfoPET_STATS_UPDATE[event]PaperDollInfoPLAYER_AVG_ITEM_LEVEL_UPDATE[event]PaperDollInfoPLAYER_EQUIPMENT_CHANGED: equipmentSlot, hasCurrent[event]PaperDollInfoPROFESSION_EQUIPMENT_CHANGED: skillLineID, isTool[event]PaperDollInfoPVP_POWER_UPDATE[event]PaperDollInfoSPEED_UPDATE[event]PaperDollInfoSPELL_POWER_CHANGED[event]PaperDollInfoSTURDINESS_UPDATE[event]PaperDollInfoStructure TemporaryItemEnchantInfo[table]PaperDollInfoUPDATE_FACTION[event]PaperDollInfoUPDATE_INVENTORY_ALERTS[event]PaperDollInfoUPDATE_INVENTORY_DURABILITY[event]PaperDollInfoWEAPON_SLOT_CHANGED[event]PaperDollInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.