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Addon API

56 entries
C_LFGInfo.AreCrossFactionGroupQueuesAllowed(lfgDungeonID) : areCrossFactionGroupQueuesAllowed[function]LFGInfoC_LFGInfo.CanPlayerUseGroupFinder() : canUse, failureReason[function]LFGInfoC_LFGInfo.CanPlayerUseLFD() : canUse, failureReason[function]LFGInfoC_LFGInfo.CanPlayerUseLFR() : canUse, failureReason[function]LFGInfoC_LFGInfo.CanPlayerUsePVP() : canUse, failureReason[function]LFGInfoC_LFGInfo.CanPlayerUsePremadeGroup() : canUse, failureReason[function]LFGInfoC_LFGInfo.CanPlayerUseScenarioFinder() : canUse, failureReason[function]LFGInfoC_LFGInfo.ConfirmLfgExpandSearch()[function]LFGInfoC_LFGInfo.DoesActivePartyMeetPremadeLaunchCount(lfgDungeonID) : doesActivePartyMeetPremadeLaunchCount[function]LFGInfoC_LFGInfo.DoesCrossFactionQueueRequireFullPremade(lfgDungeonID) : doesCrossFactionQueueRequireFullPremade[function]LFGInfoC_LFGInfo.GetActiveLFGDungeonName() : name[function]LFGInfoC_LFGInfo.GetAllEntriesForCategory(category) : lfgDungeonIDs[function]LFGInfoC_LFGInfo.GetDungeonInfo(lfgDungeonID) : dungeonInfo[function]LFGInfoC_LFGInfo.GetLFDLockStates() : lockInfo[function]LFGInfoC_LFGInfo.GetLevelUpInstances(currPlayerLevel, isRaid) : instances[function]LFGInfoC_LFGInfo.GetRoleCheckDifficultyDetails() : maxLevel, isLevelReduced[function]LFGInfoC_LFGInfo.HideNameFromUI(dungeonID) : shouldHide[function]LFGInfoC_LFGInfo.IsGroupFinderEnabled() : enabled[function]LFGInfoC_LFGInfo.IsInLFGFollowerDungeon() : result[function]LFGInfoC_LFGInfo.IsInMatchmadeRaidWithoutRoleRequirements() : result[function]LFGInfoC_LFGInfo.IsLFDEnabled() : enabled[function]LFGInfoC_LFGInfo.IsLFGFollowerDungeon(dungeonID) : result[function]LFGInfoC_LFGInfo.IsLFREnabled() : enabled[function]LFGInfoISLAND_COMPLETED: mapID, winner[event]LFGInfoStructure LFGDungeonInfo[table]LFGInfoStructure LFGLockInfo[table]LFGInfoLFG_BOOT_PROPOSAL_UPDATE[event]LFGInfoLFG_COMPLETION_REWARD[event]LFGInfoLFG_COOLDOWNS_UPDATED[event]LFGInfoLFG_ENABLED_STATE_CHANGED[event]LFGInfoLFG_INVALID_ERROR_MESSAGE: reason, subReason1, subReason2[event]LFGInfoLFG_LOCK_INFO_RECEIVED[event]LFGInfoLFG_OFFER_CONTINUE: name, lfgDungeonsID, typeID[event]LFGInfoLFG_OPEN_FROM_GOSSIP: dungeonID[event]LFGInfoLFG_PROPOSAL_DONE[event]LFGInfoLFG_PROPOSAL_FAILED[event]LFGInfoLFG_PROPOSAL_SHOW[event]LFGInfoLFG_PROPOSAL_SUCCEEDED[event]LFGInfoLFG_PROPOSAL_UPDATE[event]LFGInfoLFG_QUEUE_STATUS_UPDATE[event]LFGInfoLFG_READY_CHECK_DECLINED: name[event]LFGInfoLFG_READY_CHECK_HIDE[event]LFGInfoLFG_READY_CHECK_PLAYER_IS_READY: name[event]LFGInfoLFG_READY_CHECK_SHOW: isRequeue[event]LFGInfoLFG_READY_CHECK_UPDATE[event]LFGInfoLFG_ROLE_CHECK_DECLINED[event]LFGInfoLFG_ROLE_CHECK_HIDE[event]LFGInfoLFG_ROLE_CHECK_ROLE_CHOSEN: name, isTank, isHealer, isDamage[event]LFGInfoLFG_ROLE_CHECK_SHOW: isRequeue[event]LFGInfoLFG_ROLE_CHECK_UPDATE[event]LFGInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.