>wowhelm_
~/forever/addon-api

Addon API

21 entries
CanChangePlayerDifficulty() : canChange, notOnCooldown[function]InstanceCanMapChangeDifficulty(mapID?) : canChange[function]InstanceCanShowResetInstances() : result[function]InstanceStructure DifficultyInfo[table]InstanceStructure DungeonEncounterInfo[table]InstanceGetBaseDifficultyID(difficultyID) : baseDifficultyID[function]InstanceGetDifficultyInfo(difficultyID) : name, instanceType, isHeroic, isChallengeMode, displayHeroic, displayMythic, toggleDifficultyID, isLFR, minPlayers, maxPlayers, isUserSelectable[function]InstanceGetDungeonDifficultyID() : result[function]InstanceGetInstanceBootTimeRemaining() : result[function]InstanceGetInstanceInfo() : name, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceID, instanceGroupSize, lfgDungeonID, hasWorldTier[function]InstanceGetInstanceLockTimeRemaining() : timeLeft, extending, encountersTotal, encountersCompleted[function]InstanceGetInstanceLockTimeRemainingEncounter(encounterIndex) : encounterName, texture, isKilled, ineligible[function]InstanceGetLegacyRaidDifficultyID() : result[function]InstanceGetRaidDifficultyID() : result[function]InstanceStructure InstanceInfo[table]InstanceIsInInstance() : isInInstance, instanceType[function]InstanceIsLegacyDifficulty(difficultyID) : result[function]InstanceResetInstances()[function]InstanceSetDungeonDifficultyID(difficultyID)[function]InstanceSetLegacyRaidDifficultyID(difficultyID, force)[function]InstanceSetRaidDifficultyID(difficultyID, force)[function]Instance

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.