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Addon API

761 entries
EvokerEbonMightBarMixin:GetCurrentMinMaxPower()[ui code]Blizzard_UnitFrameEvokerEbonMightBarMixin:GetCurrentPower()[ui code]Blizzard_UnitFrameEvokerEbonMightBarMixin:Initialize()[ui code]Blizzard_UnitFrameEvokerEbonMightBarMixin:OnBarDisabled()[ui code]Blizzard_UnitFrameEvokerEbonMightBarMixin:OnBarEnabled()[ui code]Blizzard_UnitFrameEvokerEbonMightBarMixin:OnEvent(event, ...)[ui code]Blizzard_UnitFrameEvokerEbonMightBarMixin:OnUnitAuraUpdate(unitToken, unitAuraUpdateInfo)[ui code]Blizzard_UnitFrameEvokerEbonMightBarMixin:UpdateAuraState()[ui code]Blizzard_UnitFrameFocusFrameMixin:IsLocked()[ui code]Blizzard_UnitFrameFocusFrameMixin:SetLock(locked)[ui code]Blizzard_UnitFrameFocusFrameMixin:SetSmallSize(smallSize)[ui code]Blizzard_UnitFrameFocusFrame_OpenMenu(self)[ui code]Blizzard_UnitFrameFullResourcePulse:GetMaxValue()[ui code]Blizzard_UnitFrameFullResourcePulse:Initialize(active)[ui code]Blizzard_UnitFrameFullResourcePulse:RemoveAnims()[ui code]Blizzard_UnitFrameFullResourcePulse:SetMaxValue(maxValue)[ui code]Blizzard_UnitFrameFullResourcePulse:StartAnimIfFull(newValue)[ui code]Blizzard_UnitFrameFullResourcePulse_OnEvent(self, event)[ui code]Blizzard_UnitFrameGetBossPortraitFrameData(unit, classification)[ui code]Blizzard_UnitFrameGetPowerBarColor(powerType)[ui code]Blizzard_UnitFrameGetUnitName(unit, showSurname)[ui code]Blizzard_UnitFrameGetUnitSecondaryPowerInfo(unit)[ui code]Blizzard_UnitFrameInsanityPowerBar:OnEvent(event, arg1, arg2)[ui code]Blizzard_UnitFrameInsanityPowerBar:OnLoad()[ui code]Blizzard_UnitFrameInsanityPowerBar:SetInsanityVisualsActive(active)[ui code]Blizzard_UnitFrameInsanityPowerBar:Setup()[ui code]Blizzard_UnitFrameInsanityPowerBar:UpdatePower()[ui code]Blizzard_UnitFrameLocalizePlayerFrame_zhCN()[ui code]Blizzard_UnitFrameLocalizePlayerFrame_zhTW()[ui code]Blizzard_UnitFrameMagePowerBar:UpdatePower()[ui code]Blizzard_UnitFrameMonkLightEnergyMixin.OnRelease(framePool, self)[ui code]Blizzard_UnitFrameMonkLightEnergyMixin:ResetVisuals()[ui code]Blizzard_UnitFrameMonkLightEnergyMixin:SetActive(active)[ui code]Blizzard_UnitFrameMonkLightEnergyMixin:Setup()[ui code]Blizzard_UnitFrameMonkPowerBar:UpdateMaxPower()[ui code]Blizzard_UnitFrameMonkPowerBar:UpdatePower()[ui code]Blizzard_UnitFrameMonkStaggerBarMixin:EvaluateUnit()[ui code]Blizzard_UnitFrameMonkStaggerBarMixin:GetCurrentMinMaxPower()[ui code]Blizzard_UnitFrameMonkStaggerBarMixin:GetCurrentPower()[ui code]Blizzard_UnitFrameMonkStaggerBarMixin:Initialize()[ui code]Blizzard_UnitFrameMonkStaggerBarMixin:OnBarEnabled()[ui code]Blizzard_UnitFrameMonkStaggerBarMixin:UpdateArt()[ui code]Blizzard_UnitFrameMonkStaggerBarMixin:UpdatePower()[ui code]Blizzard_UnitFramePaladinPowerBar:GetVisualState()[ui code]Blizzard_UnitFramePaladinPowerBar:OnLoad()[ui code]Blizzard_UnitFramePaladinPowerBar:PlayReadyLoopCallback(animGroup)[ui code]Blizzard_UnitFramePaladinPowerBar:ResetAllVisuals()[ui code]Blizzard_UnitFramePaladinPowerBar:UpdatePower()[ui code]Blizzard_UnitFramePaladinPowerBar:UpdateVisualState(visualState, numHolyPower)[ui code]Blizzard_UnitFramePaladinPowerBarRune:GetVisualState()[ui code]Blizzard_UnitFrame

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.