~/forever/addon-api
Addon API
AuctionHouseTableCellLevelMixin:OnHide(event, ...)AuctionHouseTableCellLevelMixin:Populate(rowData, dataIndex)AuctionHouseTableCellLevelMixin:UpdateDisplay()AuctionHouseTableCellMinPriceMixin:Init(rowData, dataIndex)AuctionHouseTableCellMinPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellMixin:GetAuctionHouseFrame()AuctionHouseTableCellMixin:GetOwner()AuctionHouseTableCellMixin:Init(owner)AuctionHouseTableCellOwnedCheckmarkMixin:Init(owner)AuctionHouseTableCellOwnedCheckmarkMixin:Populate(rowData, dataIndex)AuctionHouseTableCellOwnersMixin:Init(owner)AuctionHouseTableCellOwnersMixin:Populate(rowData, dataIndex)AuctionHouseTableCellOwnersMixin:ShowTooltip(tooltip)AuctionHouseTableCellQuantityMixin:Populate(rowData, dataIndex)AuctionHouseTableCellTextTooltipMixin:UpdateHitRect()AuctionHouseTableCellTextTooltipMixin:UpdateText(newText)AuctionHouseTableCellTimeLeftBandMixin:Init(owner)AuctionHouseTableCellTimeLeftBandMixin:Populate(rowData, dataIndex)AuctionHouseTableCellTimeLeftMixin:GetTimeLeftSeconds()AuctionHouseTableCellTimeLeftMixin:GetTooltipText()AuctionHouseTableCellTimeLeftMixin:Init(owner)AuctionHouseTableCellTimeLeftMixin:Populate(rowData, dataIndex)AuctionHouseTableCellTimeLeftMixin:ShowTooltip(tooltip)AuctionHouseTableCellTooltipMixin:OnEnter()AuctionHouseTableCellTooltipMixin:OnLeave()AuctionHouseTableCellTooltipMixin:ShowTooltip(tooltip)AuctionHouseTableCellUnitPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellUnitPriceMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellVirtualTextMixin:Populate(rowData, dataIndex)AuctionHouseTableExtraInfoMixin:Init()AuctionHouseTableExtraInfoMixin:Populate(rowData, dataIndex)AuctionHouseTableHeaderStringMixin:Init(owner, headerText, sortOrder)AuctionHouseTableHeaderStringMixin:OnClick()AuctionHouseTableHeaderStringMixin:SetArrowState(sortOrderState)AuctionHouseTableHeaderStringMixin:UpdateArrow()AuctionHouseTablePriceDisplayMixin:Init(owner)AuctionHouseTablePriceDisplayMixin:UpdateWidth(rowData, dataIndex)AuctionHouseUtil.AddAuctionHouseTooltipInfo(tooltip, rowData, bidStatus)AuctionHouseUtil.AddSellersToTooltip(tooltip, sellers, totalNumberOfSellers)AuctionHouseUtil.AggregateCommoditySearchResultsByMaxPrice(itemID, maxPrice)AuctionHouseUtil.AggregateSearchResultsByQuantity(itemID, quantity)AuctionHouseUtil.AppendBattlePetVariationLines(tooltip)AuctionHouseUtil.ApplyClassicBackgroundOffset(frame)AuctionHouseUtil.ApplyClassicBackgroundTexture(frame)AuctionHouseUtil.ApplyClassicScrollbarOffset(frame)AuctionHouseUtil.CompareItemKeys(lhsItemKey, rhsItemKey)AuctionHouseUtil.ConvertBidStatusToText(bidStatus)AuctionHouseUtil.ConvertCategoryToSearchContext(selectedCategoryIndex)AuctionHouseUtil.ConvertItemSellItemKey(itemKey)AuctionHouseUtil.CreateVirtualRowData(virtualEntryText, isSelectedVirtualEntry)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.