~/forever/addon-api
Addon API
AuctionHouseTableCellAuctionsCommoditiesQuantityMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsItemDisplayMixin:Init(...)AuctionHouseTableCellAuctionsItemDisplayMixin:UpdateDisplay(itemKey, itemKeyInfo)AuctionHouseTableCellAuctionsItemLevelMixin:Init(...)AuctionHouseTableCellAuctionsItemLevelMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsMixin:IsDisplayingBids()AuctionHouseTableCellAuctionsMixin:ShouldShowHighlighted(rowData)AuctionHouseTableCellAuctionsOwnersMixin:Init(owner, disableTooltip)AuctionHouseTableCellAuctionsOwnersMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsOwnersMixin:ShowTooltip(tooltip)AuctionHouseTableCellAuctionsPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsTextMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsUnitPriceMixin:Init(...)AuctionHouseTableCellAuctionsUnitPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsUnitPriceMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellBidMixin:Init(owner)AuctionHouseTableCellBidMixin:Populate(rowData, dataIndex)AuctionHouseTableCellBidMixin:UpdateTextColor(rowData, dataIndex)AuctionHouseTableCellBidMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellBuyoutMixin:Populate(rowData, dataIndex)AuctionHouseTableCellBuyoutMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellCommoditiesQuantityMixin:Init(...)AuctionHouseTableCellCommoditiesQuantityMixin:Populate(rowData, dataIndex)AuctionHouseTableCellFavoriteButtonMixin:LockTexture()AuctionHouseTableCellFavoriteButtonMixin:OnEnter()AuctionHouseTableCellFavoriteButtonMixin:OnLeave()AuctionHouseTableCellFavoriteButtonMixin:UnlockTexture()AuctionHouseTableCellFavoriteButtonMixin:UpdateFavoriteState()AuctionHouseTableCellFavoriteButtonMixin:UpdateState()AuctionHouseTableCellFavoriteMixin:OnEvent()AuctionHouseTableCellFavoriteMixin:OnHide()AuctionHouseTableCellFavoriteMixin:OnLineEnter()AuctionHouseTableCellFavoriteMixin:OnLineLeave()AuctionHouseTableCellFavoriteMixin:OnShow()AuctionHouseTableCellFavoriteMixin:Populate(rowData, dataIndex)AuctionHouseTableCellItemDisplayMixin:ClearDisplay()AuctionHouseTableCellItemDisplayMixin:HandleItemNameTruncation()AuctionHouseTableCellItemDisplayMixin:Init(owner, restrictQualityToFilter, hideItemLevel)AuctionHouseTableCellItemDisplayMixin:UpdateDisplay(itemKey, itemKeyInfo)AuctionHouseTableCellItemKeyMixin:ClearDisplay()AuctionHouseTableCellItemKeyMixin:Init(owner, restrictQualityToFilter)AuctionHouseTableCellItemKeyMixin:OnEvent(event, ...)AuctionHouseTableCellItemKeyMixin:OnHide()AuctionHouseTableCellItemKeyMixin:Populate(rowData, dataIndex)AuctionHouseTableCellItemKeyMixin:TryUpdateDisplay()AuctionHouseTableCellItemKeyMixin:UpdateDisplay(itemKey, itemKeyInfo)AuctionHouseTableCellItemQuantityMixin:Init(owner, hideBidStatus)AuctionHouseTableCellItemQuantityMixin:Populate(rowData, dataIndex)AuctionHouseTableCellItemSellBuyoutMixin:Populate(rowData, dataIndex)AuctionHouseTableCellLevelMixin:OnEvent(event, ...)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.