~/forever/addon-api
Addon API
AuctionHouseSellFramePostButtonMixin:OnClick()AuctionHouseSellFramePostButtonMixin:OnEnter()AuctionHouseSellFramePostButtonMixin:OnLeave()AuctionHouseSellFramePostButtonMixin:SetTooltip(tooltip)AuctionHouseSortOrderSystemMixin:GetSearchContext()AuctionHouseSortOrderSystemMixin:GetSortOrderState(sortOrder)AuctionHouseSortOrderSystemMixin:OnLoad()AuctionHouseSortOrderSystemMixin:RegisterHeader(header)AuctionHouseSortOrderSystemMixin:SetSearchContext(searchContext)AuctionHouseSortOrderSystemMixin:SetSortOrder(sortOrder)AuctionHouseSortOrderSystemMixin:UpdateHeaders()AuctionHouseStoreButtonMixin:OnClick()AuctionHouseStoreButtonMixin:OnDisable()AuctionHouseStoreButtonMixin:OnEnable()AuctionHouseStoreButtonMixin:OnEnter()AuctionHouseStoreButtonMixin:OnEvent(event)AuctionHouseStoreButtonMixin:OnLeave()AuctionHouseStoreButtonMixin:OnLoad()AuctionHouseStoreButtonMixin:OnMouseDown()AuctionHouseStoreButtonMixin:OnMouseUp()AuctionHouseSystemMixin:GetAuctionHouseFrame()AuctionHouseTableBuilder.GetAllAuctionsLayout(owner, itemList)AuctionHouseTableBuilder.GetAuctionsItemListLayout(owner, itemList)AuctionHouseTableBuilder.GetBidsListLayout(owner, itemList)AuctionHouseTableBuilder.GetBrowseListLayout(owner, itemList, extraInfoColumnText)AuctionHouseTableBuilder.GetCommoditiesAuctionsListLayout(owner, itemList)AuctionHouseTableBuilder.GetCommoditiesBuyListLayout(owner)AuctionHouseTableBuilder.GetCommoditiesSellListLayout(owner, itemList)AuctionHouseTableBuilder.GetItemBuyListLayout(owner, itemList)AuctionHouseTableBuilder.GetItemSellListLayout(owner, itemList, isEquipment, isPet)AuctionHouseTableBuilderMixin:AddColumnInternal(owner, sortOrder, cellTemplate, ...)AuctionHouseTableBuilderMixin:AddFillColumn(owner, padding, fillCoefficient, leftCellPadding, rightCellPadding, sortOrder, cellTemplate, ...)AuctionHouseTableBuilderMixin:AddFixedWidthColumn(owner, padding, width, leftCellPadding, rightCellPadding, sortOrder, cellTemplate, ...)AuctionHouseTableBuilderMixin:AddUnsortableColumnInternal(owner, headerText, cellTemplate, ...)AuctionHouseTableBuilderMixin:AddUnsortableFillColumn(owner, padding, fillCoefficient, leftCellPadding, rightCellPadding, headerText, cellTemplate, ...)AuctionHouseTableBuilderMixin:AddUnsortableFixedWidthColumn(owner, padding, width, leftCellPadding, rightCellPadding, headerText, cellTemplate, ...)AuctionHouseTableCellAllAuctionsBidMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAllAuctionsBidMixin:ShowTooltip(tooltip)AuctionHouseTableCellAllAuctionsBidMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellAllAuctionsBuyoutMixin:ShouldShowHighlighted()AuctionHouseTableCellAllAuctionsBuyoutMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellAllAuctionsPriceMixin:OnEvent(event, ...)AuctionHouseTableCellAllAuctionsPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAllAuctionsPriceMixin:UpdateBidder()AuctionHouseTableCellAuctionsBidMixin:Init(...)AuctionHouseTableCellAuctionsBidMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsBidMixin:UpdateTextColor(rowData, dataIndex)AuctionHouseTableCellAuctionsBuyoutMixin:Init(...)AuctionHouseTableCellAuctionsBuyoutMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsBuyoutMixin:ShowTooltip(tooltip)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.