~/forever/addon-api
Addon API
AuctionHouseItemListMixin:SetSelectedEntry(rowData)AuctionHouseItemListMixin:SetSelectedEntryByCondition(condition, scrollTo)AuctionHouseItemListMixin:SetSelectionCallback(selectionCallback)AuctionHouseItemListMixin:SetState(state)AuctionHouseItemListMixin:SetTableBuilderLayout(tableBuilderLayoutFunction)AuctionHouseItemListMixin:UpdateRefreshFrame()AuctionHouseItemListMixin:UpdateTableBuilderLayout()AuctionHouseItemSellFrameMixin:CachePendingPost(...)AuctionHouseItemSellFrameMixin:CanPostItem()AuctionHouseItemSellFrameMixin:ClearNoneAvailableEntry()AuctionHouseItemSellFrameMixin:ClearPost()AuctionHouseItemSellFrameMixin:ConfirmPost()AuctionHouseItemSellFrameMixin:GetBestEntry()AuctionHouseItemSellFrameMixin:GetDepositAmount()AuctionHouseItemSellFrameMixin:GetItemSellList()AuctionHouseItemSellFrameMixin:GetPostDetails()AuctionHouseItemSellFrameMixin:GetPrice()AuctionHouseItemSellFrameMixin:GetTotalPrice()AuctionHouseItemSellFrameMixin:InitializeItemSellList()AuctionHouseItemSellFrameMixin:OnEvent(event, ...)AuctionHouseItemSellFrameMixin:OnHide()AuctionHouseItemSellFrameMixin:OnLoad()AuctionHouseItemSellFrameMixin:OnSearchResultSelected(searchResult)AuctionHouseItemSellFrameMixin:OnShow()AuctionHouseItemSellFrameMixin:PostItem()AuctionHouseItemSellFrameMixin:SetItem(itemLocation, fromItemDisplay, refreshListWithPreviousItem)AuctionHouseItemSellFrameMixin:SetMultiSell(inProgress)AuctionHouseItemSellFrameMixin:SetSecondaryPriceInputEnabled(enabled)AuctionHouseItemSellFrameMixin:StartPost(...)AuctionHouseItemSellFrameMixin:UpdateFocusTabbing()AuctionHouseItemSellFrameMixin:UpdateNoneAvailableEntry()AuctionHouseItemSellFrameMixin:UpdatePostState()AuctionHouseItemSellFrameMixin:UpdatePriceSelection()AuctionHousePriceDisplayFrameMixin:GetAmount()AuctionHousePriceDisplayFrameMixin:OnLoad()AuctionHousePriceDisplayFrameMixin:SetAmount(amount)AuctionHousePriceErrorFrameMixin:OnEnter()AuctionHousePriceErrorFrameMixin:OnLeave()AuctionHousePriceErrorFrameMixin:SetTooltip(tooltip)AuctionHouseQuantityInputBoxMixin:GetInputChangedCallback()AuctionHouseQuantityInputBoxMixin:OnLoad()AuctionHouseQuantityInputBoxMixin:OnTextChanged(userInput)AuctionHouseQuantityInputBoxMixin:Reset()AuctionHouseQuantityInputBoxMixin:SetInputChangedCallback(callback)AuctionHouseQuantityInputMaxButtonMixin:OnClick()AuctionHouseRefreshButtonMixin:OnLoad()AuctionHouseRefreshFrameMixin:Deactivate()AuctionHouseRefreshFrameMixin:SetQuantity(totalQuantity)AuctionHouseRefreshFrameMixin:SetRefreshCallback(refreshCallback)AuctionHouseSearchBarMixin:GetLevelFilterRange()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.