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Addon API

102 entries
TableInspectAnchorLineMixin:MatchesFilter(filter)[ui code]Blizzard_DebugToolsTableInspectorAnchorDataProviderMixin:Clear()[ui code]Blizzard_DebugToolsTableInspectorAnchorDataProviderMixin:GetLines(filter)[ui code]Blizzard_DebugToolsTableInspectorAnchorDataProviderMixin:HideAllLines()[ui code]Blizzard_DebugToolsTableInspectorAnchorDataProviderMixin:Initialize(tableInspector, parent)[ui code]Blizzard_DebugToolsTableInspectorAnchorDataProviderMixin:RefreshData(focusedTable)[ui code]Blizzard_DebugToolsTableInspectorAttributeDataProviderMixin:Clear()[ui code]Blizzard_DebugToolsTableInspectorAttributeDataProviderMixin:GetAttribute(index)[ui code]Blizzard_DebugToolsTableInspectorAttributeDataProviderMixin:GetLines(filter)[ui code]Blizzard_DebugToolsTableInspectorAttributeDataProviderMixin:HideAllLines()[ui code]Blizzard_DebugToolsTableInspectorAttributeDataProviderMixin:Initialize(tableInspector, parent)[ui code]Blizzard_DebugToolsTableInspectorAttributeDataProviderMixin:RefreshData(focusedTable)[ui code]Blizzard_DebugToolsTableInspectorAttributeDataProviderMixin:SortAttributes()[ui code]Blizzard_DebugToolsTableInspectorDataProviderMixin:Clear()[ui code]Blizzard_DebugToolsTableInspectorDataProviderMixin:GetFocusedTable()[ui code]Blizzard_DebugToolsTableInspectorDataProviderMixin:GetLines(filter)[ui code]Blizzard_DebugToolsTableInspectorDataProviderMixin:GetTableInspector()[ui code]Blizzard_DebugToolsTableInspectorDataProviderMixin:HideAllLines()[ui code]Blizzard_DebugToolsTableInspectorDataProviderMixin:Initialize(tableInspector, parent)[ui code]Blizzard_DebugToolsTableInspectorDataProviderMixin:RefreshData(focusedTable)[ui code]Blizzard_DebugToolsTableInspectorFilterBox_OnEnterPressed(self)[ui code]Blizzard_DebugToolsTableInspectorFilterBox_OnTextChanged(self)[ui code]Blizzard_DebugToolsTableInspectorMixin:AddDataProvider(dataProvider)[ui code]Blizzard_DebugToolsTableInspectorMixin:CanNavigateBackward()[ui code]Blizzard_DebugToolsTableInspectorMixin:CanNavigateForward()[ui code]Blizzard_DebugToolsTableInspectorMixin:ClearData()[ui code]Blizzard_DebugToolsTableInspectorMixin:DuplicateAttributeDisplay()[ui code]Blizzard_DebugToolsTableInspectorMixin:InspectTable(focusedTable, title)[ui code]Blizzard_DebugToolsTableInspectorMixin:NavigateBackward()[ui code]Blizzard_DebugToolsTableInspectorMixin:NavigateForward()[ui code]Blizzard_DebugToolsTableInspectorMixin:OnHide()[ui code]Blizzard_DebugToolsTableInspectorMixin:OnLoad()[ui code]Blizzard_DebugToolsTableInspectorMixin:OpenParentDisplay()[ui code]Blizzard_DebugToolsTableInspectorMixin:RefreshAllData()[ui code]Blizzard_DebugToolsTableInspectorMixin:RemoveAllDataProviders()[ui code]Blizzard_DebugToolsTableInspectorMixin:Reset()[ui code]Blizzard_DebugToolsTableInspectorMixin:SelectTable(selectedTable, selectedTableTitle)[ui code]Blizzard_DebugToolsTableInspectorMixin:SetDynamicUpdates(enabled)[ui code]Blizzard_DebugToolsTableInspectorMixin:SetFocusedFrameShown(shown)[ui code]Blizzard_DebugToolsTableInspectorMixin:SetTableFocusedCallback(tableFocusedCallback)[ui code]Blizzard_DebugToolsTableInspectorMixin:UpdateFocusedHighlight()[ui code]Blizzard_DebugToolsTableInspectorMixin:UpdateLines()[ui code]Blizzard_DebugToolsTableInspectorMixin:UpdateTableNavigation(newFocusedTable)[ui code]Blizzard_DebugToolsTexelSnappingVisualizerMixin:OnCreated()[ui code]Blizzard_DebugToolsTextureInfoGeneratorMixin:CheckFormatTextureInfo(obj)[ui code]Blizzard_DebugToolsTextureInfoGeneratorMixin:CheckGetRegionsTextureInfo(...)[ui code]Blizzard_DebugToolsTextureInfoGeneratorMixin:GetCurrentTextureAssets(assets)[ui code]Blizzard_DebugToolsTextureInfoGeneratorMixin:HandleTextureCommand(assets)[ui code]Blizzard_DebugToolsTextureInfoGeneratorMixin:SetCheckIsMouseOverRegion(check)[ui code]Blizzard_DebugToolsTextureInfoGeneratorMixin:SetCurrentTextureAssets(assets)[ui code]Blizzard_DebugTools

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.