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Addon API

761 entries
PlayerPowerBarAltMixin:SetupPlayerPowerBarPosition()[ui code]Blizzard_UnitFramePreMatchArenaUnitFrameMixin:Update(index)[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:GetAuraOrganizationType()[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:GetBigDefensiveAuraSize()[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:GetBuffAuraSize()[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:GetBuffBorderScale()[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:GetDebuffAuraSize()[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:GetDebuffBorderScale()[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:GetPowerBarUsedHeight()[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:SetAuraOrganizationType(auraOrganizationType)[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:SetBigDefensiveAuraSize(size)[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:SetBuffAuraSize(buffAuraSize)[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:SetBuffBorderScale(buffBorderScale)[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:SetDebuffAuraSize(debuffAuraSize)[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:SetDebuffBorderScale(debuffBorderScale)[ui code]Blizzard_UnitFramePrivateAuraAnchorSettingsContainerMixin:SetPowerBarUsedHeight(powerBarUsedHeight)[ui code]Blizzard_UnitFrameResurrectableIndicatorMixin:OnEnter()[ui code]Blizzard_UnitFrameResurrectableIndicatorMixin:OnLeave()[ui code]Blizzard_UnitFrameRogueComboPointBarMixin:UpdateChargedPowerPoints()[ui code]Blizzard_UnitFrameRogueComboPointBarMixin:UpdateMaxPower()[ui code]Blizzard_UnitFrameRogueComboPointBarMixin:UpdatePower()[ui code]Blizzard_UnitFrameRogueComboPointMixin.OnRelease(framePool, self)[ui code]Blizzard_UnitFrameRogueComboPointMixin:ResetVisuals()[ui code]Blizzard_UnitFrameRogueComboPointMixin:SetActive(isActive)[ui code]Blizzard_UnitFrameRogueComboPointMixin:SetActiveNoAnimation(isActive)[ui code]Blizzard_UnitFrameRogueComboPointMixin:Setup()[ui code]Blizzard_UnitFrameRogueComboPointMixin:Update(isFull, isCharged, suppressTransition)[ui code]Blizzard_UnitFrameRogueComboPointTransitions.GetTransitionAnim(fromIsCharged, fromIsFull, toIsCharged, toIsFull)[ui code]Blizzard_UnitFrameRogueComboPointTransitions.Init()[ui code]Blizzard_UnitFrameRuneButtonMixin.CompareRuneButtons(runeAButton, runeBButton)[ui code]Blizzard_UnitFrameRuneButtonMixin:OnCooldownUpdate()[ui code]Blizzard_UnitFrameRuneButtonMixin:OnLoad()[ui code]Blizzard_UnitFrameRuneButtonMixin:PlayDepleteVisuals()[ui code]Blizzard_UnitFrameRuneButtonMixin:ShowAsEmpty()[ui code]Blizzard_UnitFrameRuneButtonMixin:ShowAsOnCooldown(start, duration, previousState)[ui code]Blizzard_UnitFrameRuneButtonMixin:ShowAsReady(previousState)[ui code]Blizzard_UnitFrameRuneButtonMixin:SkipToFinalAnimState(animation)[ui code]Blizzard_UnitFrameRuneButtonMixin:UpdateLayoutIndex(layoutIndex)[ui code]Blizzard_UnitFrameRuneButtonMixin:UpdateSpec(specIndex)[ui code]Blizzard_UnitFrameRuneButtonMixin:UpdateState()[ui code]Blizzard_UnitFrameRuneFrameMixin:OnEnter()[ui code]Blizzard_UnitFrameRuneFrameMixin:OnEvent(event, ...)[ui code]Blizzard_UnitFrameRuneFrameMixin:OnLeave()[ui code]Blizzard_UnitFrameRuneFrameMixin:OnLoad()[ui code]Blizzard_UnitFrameRuneFrameMixin:RuneButtonComparison(runeAIndex, runeBIndex)[ui code]Blizzard_UnitFrameRuneFrameMixin:UpdateRunes(isSpecChange)[ui code]Blizzard_UnitFrameSetRaidTargetIcon(unit, index)[ui code]Blizzard_UnitFrameSetRaidTargetIconTexture(texture, raidTargetIconIndex)[ui code]Blizzard_UnitFrameShouldShowArenaParty()[ui code]Blizzard_UnitFrameShouldShowBattlePetIcon()[ui code]Blizzard_UnitFrame

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.