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Addon API

761 entries
AlternatePowerBarBaseMixin:AttachBarToUnitUI()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:EvaluateUnit()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:GetCurrentMinMaxPower()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:GetCurrentPower()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:GetUnit()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:Initialize()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:IsBarEnabled()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:OnBarDisabled()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:OnBarEnabled()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:OnEvent(event, ...)[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:OnLoad()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:OnUpdate()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:RemoveBarFromUnitUI()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:SetBarEnabled(enabled)[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:UpdateArt()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:UpdateIsAliveState()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:UpdateMinMaxPower()[ui code]Blizzard_UnitFrameAlternatePowerBarBaseMixin:UpdatePower()[ui code]Blizzard_UnitFrameAlternatePowerBarMixin:EvaluateUnit()[ui code]Blizzard_UnitFrameAlternatePowerBarMixin:GetCurrentMinMaxPower()[ui code]Blizzard_UnitFrameAlternatePowerBarMixin:GetCurrentPower()[ui code]Blizzard_UnitFrameAlternatePowerBarMixin:Initialize()[ui code]Blizzard_UnitFrameAlternatePowerBarMixin:OnBarDisabled()[ui code]Blizzard_UnitFrameAlternatePowerBarMixin:OnBarEnabled()[ui code]Blizzard_UnitFrameAlternatePowerBarMixin:OnEvent(event, ...)[ui code]Blizzard_UnitFrameAlternatePowerBarMixin:SetPowerType(powerType, powerName, skipUpdate)[ui code]Blizzard_UnitFrameAlternatePowerBarMixin:Update()[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:BeginAnimation(value)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:CancelAnimation()[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:GetHealthLossAnimationData(currentHealth, previousHealth)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:OnLoad()[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:PostponeStartTime()[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:SetDuration(duration)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:SetPauseDelay(delay)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:SetPostponeDelay(delay)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:SetStartDelay(delay)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:SetUnitHealthBar(unit, healthBar)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:UpdateHealth(currentHealth, previousHealth)[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:UpdateHealthMinMax()[ui code]Blizzard_UnitFrameAnimatedHealthLossMixin:UpdateLossAnimation(currentHealth)[ui code]Blizzard_UnitFrameArcaneChargeMixin.OnRelease(framePool, self)[ui code]Blizzard_UnitFrameArcaneChargeMixin:ResetVisuals()[ui code]Blizzard_UnitFrameArcaneChargeMixin:SetActive(isActive)[ui code]Blizzard_UnitFrameArcaneChargeMixin:Setup()[ui code]Blizzard_UnitFrameArenaPreMatchFramesContainerMixin:OnLoad()[ui code]Blizzard_UnitFrameArenaPreMatchFramesContainerMixin:OnUseClassColorsChanged()[ui code]Blizzard_UnitFrameArenaPreMatchFramesContainerMixin:SetIsInEditMode(isInEditMode)[ui code]Blizzard_UnitFrameArenaPreMatchFramesContainerMixin:UpdateShownState()[ui code]Blizzard_UnitFrameArenaPreMatchFramesContainerMixin:UpdateUnitFrames()[ui code]Blizzard_UnitFrameArenaUnitFrameCcRemoverMixin:OnEvent(event, ...)[ui code]Blizzard_UnitFrame

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.