~/forever/addon-api
Addon API
RaidButton_OnClick(self, button)RaidClassButton_OnEnter(self)RaidClassButton_OnLoad(self)RaidClassButton_Update()RaidFrame_LoadUI()RaidGroupButton_OnDragStart(raidButton)RaidGroupButton_OnDragStop(raidButton)RaidGroupButton_OnEnter(raidbutton)RaidGroupButton_OnLoad(self)RaidGroupButton_OpenMenu(self)RaidGroupFrame_OnEvent(self, event, ...)RaidGroupFrame_OnHide()RaidGroupFrame_OnLoad()RaidGroupFrame_OnUpdate(elapsed)RaidGroupFrame_ReadyCheckFinished()RaidGroupFrame_Update()RaidGroupFrame_UpdateHealth(id)RaidGroupFrame_UpdateLevel(id)RaidGroup_ResetSlotButtons()RaidPulloutButton_OnDragStart(frame)RaidPulloutButton_OnEvent(self, event, ...)RaidPulloutButton_OnLoad(self)RaidPulloutButton_UpdateDead(button, isDead, class)RaidPulloutButton_UpdateSwapFrames(self, unit)RaidPulloutStopMoving(frame)RaidPullout_GeneratePulloutFrame(fileName, class)RaidPullout_GetFrame(filterID)RaidPullout_MatchName(name)RaidPullout_OnEvent(self, event, ...)RaidPullout_OnUpdate(self, elapsed)RaidPullout_ReadyCheckFinishFunc(pulloutButton)RaidPullout_ReadyCheckFinished(pulloutFrame)RaidPullout_RenewFrames()RaidPullout_SaveFrames(pullOutFrame)RaidPullout_Update(pullOutFrame)RaidPullout_UpdateTarget(pullOutFrame, pullOutButton, unit, which)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.