~/forever/addon-api
Addon API
ClaimRaidFrame(parent)RaidFrameAllAssistCheckButton_UpdateAvailable(self)RaidFrameSocialAllAssistMixin:HideTooltip()RaidFrameSocialAllAssistMixin:OnClick()RaidFrameSocialAllAssistMixin:OnEnter()RaidFrameSocialAllAssistMixin:OnEvent(_event, ...)RaidFrameSocialAllAssistMixin:OnHide()RaidFrameSocialAllAssistMixin:OnLeave()RaidFrameSocialAllAssistMixin:OnShow()RaidFrameSocialAllAssistMixin:ShowTooltip()RaidFrameSocialAllAssistMixin:UpdateAvailable()RaidFrameSocialClassTypeMixin:OnLoad()RaidFrameSocialGroupMixin:CreatePlayer(raidFrame, i, rank, role, name, level, class, fileName, subgroup, online, isDead)RaidFrameSocialMixin:FinishReadyChecks()RaidFrameSocialMixin:MakeGroupFactoryFunction()RaidFrameSocialMixin:OnEvent(event, ...)RaidFrameSocialMixin:OnHide()RaidFrameSocialMixin:OnLoad()RaidFrameSocialMixin:OnShow()RaidFrameSocialMixin:UpdateContents()RaidFrameSocialMixin:UpdateReadyChecks()RaidFrameSocialPlayerMixin:FinishReadyCheck()RaidFrameSocialPlayerMixin:OnClick(button, down)RaidFrameSocialPlayerMixin:OnDragStart()RaidFrameSocialPlayerMixin:OnDragStop()RaidFrameSocialPlayerMixin:OnEnter()RaidFrameSocialPlayerMixin:OnLeave()RaidFrameSocialPlayerMixin:RefreshDragVisual()RaidFrameSocialPlayerMixin:UpdateReadyCheck()RaidFrameSocialPlayerRoleIconMixin:HideTooltip()RaidFrameSocialPlayerRoleIconMixin:OnEnter()RaidFrameSocialPlayerRoleIconMixin:OnLeave()RaidFrameSocialPlayerRoleIconMixin:TryShowTooltip()RaidFrame_ConvertToRaid()RaidFrame_OnEvent(self, event, ...)RaidFrame_OnLoad(self)RaidFrame_OnShow(self)RaidFrame_Update()RaidInfoExtendButton_OnClick(self)RaidInfoFrame_InitButton(button, elementData)RaidInfoFrame_SetButtonSelected(button, selected)RaidInfoFrame_Update()RaidInfoFrame_UpdateButtons()RaidInfoInstance_OnClick(self)RaidInfoInstance_OnEnter(self)RaidInfoInstance_OnMouseDown(self)RaidInfoInstance_OnMouseUp(self)RaidParentFrame_OnLoad(self)RaidParentFrame_SetView(tab)SocialRaidInfoMixin:OnClick()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.