~/forever/addon-api
Addon API
IslandsQueueFrameDifficultyMixin:GetActiveDifficulty()IslandsQueueFrameDifficultyMixin:OnEvent(event, ...)IslandsQueueFrameDifficultyMixin:OnHide()IslandsQueueFrameDifficultyMixin:OnLoad()IslandsQueueFrameDifficultyMixin:OnQueueClick()IslandsQueueFrameDifficultyMixin:OnShow()IslandsQueueFrameDifficultyMixin:PreloadQuestRewardInformation()IslandsQueueFrameDifficultyMixin:QueueButtonSetState(isEnabled)IslandsQueueFrameDifficultyMixin:RefreshDifficultyButtons()IslandsQueueFrameDifficultyMixin:SetActiveDifficulty(difficultyButton)IslandsQueueFrameDifficultyMixin:SetInitialDifficulty()IslandsQueueFrameDifficultyMixin:UpdateQueueText()IslandsQueueFrameMixin:OnHide()IslandsQueueFrameMixin:OnLoad()IslandsQueueFrameMixin:OnShow()IslandsQueueWeeklyQuestMixin:OnEvent(event, ...)IslandsQueueWeeklyQuestMixin:OnHide()IslandsQueueWeeklyQuestMixin:OnShow()IslandsQueueWeeklyQuestMixin:Refresh()IslandsQueueWeeklyQuestMixin:SetElementsEnabled(enabled)IslandsQueueWeeklyQuestMixin:UpdateQuestProgressBar()IslandsQueueWeeklyQuestMixin:UpdateRewardInformation()IslandsQueueWeeklyQuestRewardMixin:OnEnter()IslandsQueueWeeklyQuestRewardMixin:OnLeave()IslandsQueue_LoadUI()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.