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Addon API

118 entries
AnimatedStatusBarMixin:AcquireTileTemplate()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetAnimatedValue()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetContinuousAnimatedValue()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetMatchBarValueToAnimation()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetMatchLevelOnFirstWrap()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetOnAnimatedValueChangedCallback()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:GetTargetValue()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:IsAnimating()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:MarkDirty(instant)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:OnAnimFinished()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:OnLoad()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:OnSetStatusBarAnimUpdate(anim, elapsed)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:OnUpdate(elapsed)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:OnValueChanged()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:ProcessChanges()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:ProcessChangesInstantly()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:ReleaseAllTileTemplate()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:Reset()[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetAnimatedTextureColors(r, g, b)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetAnimatedValues(value, min, max, level)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetDeferAnimationCallback(deferAnimationCallback)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetMatchBarValueToAnimation(matchBarValueToAnimation)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetMatchLevelOnFirstWrap(matchLevelOnFirstWrap)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetOnAnimatedValueChangedCallback(animatedValueChangedCallback)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetupAnimationForValueChange(anim, startingPercent, percentChange)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:SetupAnimationGroupForValueChange(animationGroup, startingPercent, percentChange)[ui code]Blizzard_FrameXMLBaseAnimatedStatusBarMixin:StartTilingAnimation(startingPercent, percentChange)[ui code]Blizzard_FrameXMLBaseFlowContainer_AddLineBreak(container)[ui code]Blizzard_FrameXMLBaseFlowContainer_AddObject(container, object)[ui code]Blizzard_FrameXMLBaseFlowContainer_AddPrimarySpacer(container, spacerSize)[ui code]Blizzard_FrameXMLBaseFlowContainer_AddSpacer(container, spacerSize)[ui code]Blizzard_FrameXMLBaseFlowContainer_BeginAtomicAdd(container)[ui code]Blizzard_FrameXMLBaseFlowContainer_DoLayout(container)[ui code]Blizzard_FrameXMLBaseFlowContainer_EndAtomicAdd(container)[ui code]Blizzard_FrameXMLBaseFlowContainer_GetUsedBounds(container)[ui code]Blizzard_FrameXMLBaseFlowContainer_Initialize(container)[ui code]Blizzard_FrameXMLBaseFlowContainer_PauseUpdates(container)[ui code]Blizzard_FrameXMLBaseFlowContainer_RemoveAllObjects(container)[ui code]Blizzard_FrameXMLBaseFlowContainer_RemoveObject(container, object)[ui code]Blizzard_FrameXMLBaseFlowContainer_ResumeUpdates(container)[ui code]Blizzard_FrameXMLBaseFlowContainer_SetHorizontalSpacing(container, horizontalSpacing)[ui code]Blizzard_FrameXMLBaseFlowContainer_SetMaxPerLine(container, maxPerLine)[ui code]Blizzard_FrameXMLBaseFlowContainer_SetOrientation(container, orientation)[ui code]Blizzard_FrameXMLBaseFlowContainer_SetStartingOffset(container, xOffset, yOffset)[ui code]Blizzard_FrameXMLBaseFlowContainer_SetVerticalSpacing(container, verticalSpacing)[ui code]Blizzard_FrameXMLBaseGainFlareAnimationMixin:OnFinished()[ui code]Blizzard_FrameXMLBaseGainFlareAnimationMixin:OnPlay()[ui code]Blizzard_FrameXMLBaseGradualAnimatedStatusBarMixin:ApplyPendingTextures()[ui code]Blizzard_FrameXMLBaseGradualAnimatedStatusBarMixin:ClearDirty()[ui code]Blizzard_FrameXMLBaseGradualAnimatedStatusBarMixin:ClearGainAnimationValues()[ui code]Blizzard_FrameXMLBase

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.