>wowhelm_
~/forever/addon-api

Addon API

21 entries
C_MythicPlus.GetCurrentAffixes() : affixIDs[function]MythicPlusInfoC_MythicPlus.GetCurrentSeason() : seasonID[function]MythicPlusInfoC_MythicPlus.GetCurrentSeasonValues() : displaySeasonID, milestoneSeasonID, rewardSeasonID[function]MythicPlusInfoC_MythicPlus.GetCurrentUIDisplaySeason() : seasonID[function]MythicPlusInfoC_MythicPlus.GetEndOfRunGearSequenceLevel(keystoneLevel) : sequenceLevel[function]MythicPlusInfoC_MythicPlus.GetLastWeeklyBestInformation() : challengeMapId, level[function]MythicPlusInfoC_MythicPlus.GetOwnedKeystoneChallengeMapID() : challengeMapID[function]MythicPlusInfoC_MythicPlus.GetOwnedKeystoneLevel() : keyStoneLevel[function]MythicPlusInfoC_MythicPlus.GetOwnedKeystoneMapID() : mapID[function]MythicPlusInfoC_MythicPlus.GetRewardLevelForDifficultyLevel(difficultyLevel) : weeklyRewardLevel, endOfRunRewardLevel[function]MythicPlusInfoC_MythicPlus.GetRewardLevelFromKeystoneLevel(keystoneLevel) : rewardLevel[function]MythicPlusInfoC_MythicPlus.GetRunHistory(includePreviousWeeks, includeIncompleteRuns, currentSeasonOnly) : runs[function]MythicPlusInfoC_MythicPlus.GetSeasonBestAffixScoreInfoForMap(mapChallengeModeID) : affixScores, bestOverAllScore[function]MythicPlusInfoC_MythicPlus.GetSeasonBestForMap(mapChallengeModeID) : intimeInfo, overtimeInfo[function]MythicPlusInfoC_MythicPlus.GetSeasonBestMythicRatingFromThisExpansion() : bestSeasonScore, bestSeason[function]MythicPlusInfoC_MythicPlus.GetWeeklyBestForMap(mapChallengeModeID) : durationSec, level, completionDate, affixIDs, members, dungeonScore[function]MythicPlusInfoC_MythicPlus.GetWeeklyChestRewardLevel() : currentWeekBestLevel, weeklyRewardLevel, nextDifficultyWeeklyRewardLevel, nextBestLevel[function]MythicPlusInfoC_MythicPlus.IsMythicPlusActive() : isMythicPlusActive[function]MythicPlusInfoC_MythicPlus.RequestCurrentAffixes()[function]MythicPlusInfoC_MythicPlus.RequestMapInfo()[function]MythicPlusInfoC_MythicPlus.RequestRewards()[function]MythicPlusInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.