>wowhelm_
~/forever/addon-api

Addon API

40 entries
C_Map.CanSetUserWaypointOnMap(uiMapID) : canSet[function]MapUIC_Map.ClearUserWaypoint()[function]MapUIC_Map.CloseWorldMapInteraction()[function]MapUIC_Map.GetAreaInfo(areaID) : name[function]MapUIC_Map.GetBestMapForUnit(unitToken) : uiMapID[function]MapUIC_Map.GetBountySetMaps(bountySetID) : mapIDs[function]MapUIC_Map.GetFallbackWorldMapID() : uiMapID[function]MapUIC_Map.GetMapArtBackgroundAtlas(uiMapID) : atlasName[function]MapUIC_Map.GetMapArtHelpTextPosition(uiMapID) : position[function]MapUIC_Map.GetMapArtID(uiMapID) : uiMapArtID[function]MapUIC_Map.GetMapArtLayerTextures(uiMapID, layerIndex) : textures[function]MapUIC_Map.GetMapArtLayers(uiMapID) : layerInfo[function]MapUIC_Map.GetMapArtZoneTextPosition(uiMapID) : position[function]MapUIC_Map.GetMapBannersForMap(uiMapID) : mapBanners[function]MapUIC_Map.GetMapChildrenInfo(uiMapID, mapType?, allDescendants?) : info[function]MapUIC_Map.GetMapDisplayInfo(uiMapID) : hideIcons[function]MapUIC_Map.GetMapGroupID(uiMapID) : uiMapGroupID[function]MapUIC_Map.GetMapGroupMembersInfo(uiMapGroupID) : info[function]MapUIC_Map.GetMapHighlightInfoAtPosition(uiMapID, x, y) : fileDataID, atlasID, texturePercentageX, texturePercentageY, textureX, textureY, scrollChildX, scrollChildY[function]MapUIC_Map.GetMapHighlightPulseInfo(uiMapID) : fileDataID, atlasID, texturePercentageX, texturePercentageY, textureX, textureY, scrollChildX, scrollChildY[function]MapUIC_Map.GetMapInfo(uiMapID) : info[function]MapUIC_Map.GetMapInfoAtPosition(uiMapID, x, y, ignoreZoneMapPositionData?) : info[function]MapUIC_Map.GetMapLevels(uiMapID) : playerMinLevel, playerMaxLevel, petMinLevel, petMaxLevel[function]MapUIC_Map.GetMapLinksForMap(uiMapID) : mapLinks[function]MapUIC_Map.GetMapPosFromWorldPos(continentID, worldPosition, overrideUiMapID?) : uiMapID, mapPosition[function]MapUIC_Map.GetMapRectOnMap(uiMapID, topUiMapID) : minX, maxX, minY, maxY[function]MapUIC_Map.GetMapWorldSize(uiMapID) : width, height[function]MapUIC_Map.GetPlayerMapPosition(uiMapID, unitToken) : position[function]MapUIC_Map.GetUserWaypoint() : point[function]MapUIC_Map.GetUserWaypointFromHyperlink(hyperlink) : point[function]MapUIC_Map.GetUserWaypointHyperlink() : hyperlink[function]MapUIC_Map.GetUserWaypointPositionForMap(uiMapID) : mapPosition[function]MapUIC_Map.GetWorldPosFromMapPos(uiMapID, mapPosition) : continentID, worldPosition[function]MapUIC_Map.HasUserWaypoint() : hasUserWaypoint[function]MapUIC_Map.IsCityMap(uiMapID) : isCityMap[function]MapUIC_Map.IsMapValidForNavBarDropdown(uiMapID) : isValid[function]MapUIC_Map.MapHasArt(uiMapID) : hasArt[function]MapUIC_Map.OpenWorldMap(uiMapID?)[function]MapUIC_Map.RequestPreloadMap(uiMapID)[function]MapUIC_Map.SetUserWaypoint(point) : wasSet[function]MapUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.