~/forever/addon-api
Addon API
C_HouseExterior.CancelActiveExteriorEditing()C_HouseExterior.GetCoreFixtureOptionsInfo(coreFixtureType) : coreFixtureOptionsInfoC_HouseExterior.GetCurrentHouseExteriorSize() : houseExteriorSizeC_HouseExterior.GetCurrentHouseExteriorType() : houseExteriorTypeID, houseExteriorTypeNameC_HouseExterior.GetHouseExteriorSizeOptions() : optionsC_HouseExterior.GetHouseExteriorTypeOptions() : optionsC_HouseExterior.GetSelectedFixturePointInfo() : fixturePointInfoC_HouseExterior.HasHoveredFixture() : anyHoveredFixtureC_HouseExterior.HasSelectedFixturePoint() : anySelectedFixturePointC_HouseExterior.IsAnyDecorAttachedToCoreFixture(coreFixtureType) : anyAttachedDecorC_HouseExterior.IsAnyDecorAttachedToDoor() : anyAttachedDecorC_HouseExterior.IsAnyDecorAttachedToHouseExterior() : anyAttachedDecorC_HouseExterior.IsAnyDecorAttachedToSelectedFixturePoint() : anyAttachedDecorC_HouseExterior.IsExteriorDecorHidden() : decorHiddenC_HouseExterior.RemoveFixtureFromSelectedPoint(attachedDecorAction)C_HouseExterior.SelectCoreFixtureOption(fixtureID, attachedDecorAction)C_HouseExterior.SelectFixtureOption(fixtureID, attachedDecorAction)C_HouseExterior.SetExteriorDecorHidden(decorHidden)C_HouseExterior.SetHouseExteriorSize(size, attachedDecorAction)C_HouseExterior.SetHouseExteriorType(houseExteriorTypeID, attachedDecorAction)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.