>wowhelm_
~/forever/addon-api

Addon API

25 entries
C_GamePad.AddSDLMapping(platform, mapping) : success[function]GamePadC_GamePad.ApplyConfigs()[function]GamePadC_GamePad.AxisIndexToConfigName(axisIndex) : configName[function]GamePadC_GamePad.ButtonBindingToIndex(bindingName) : buttonIndex[function]GamePadC_GamePad.ButtonIndexToBinding(buttonIndex) : bindingName[function]GamePadC_GamePad.ButtonIndexToConfigName(buttonIndex) : configName[function]GamePadC_GamePad.ClearLedColor()[function]GamePadC_GamePad.DeleteConfig(configID)[function]GamePadC_GamePad.GetActiveDeviceID() : deviceID[function]GamePadC_GamePad.GetAllConfigIDs() : configIDs[function]GamePadC_GamePad.GetAllDeviceIDs() : deviceIDs[function]GamePadC_GamePad.GetAllowHoverEventsWithFreeLook() : enabled[function]GamePadC_GamePad.GetCombinedDeviceID() : deviceID[function]GamePadC_GamePad.GetConfig(configID) : config[function]GamePadC_GamePad.GetDeviceMappedState(deviceID?) : state[function]GamePadC_GamePad.GetDeviceRawState(deviceID) : rawState[function]GamePadC_GamePad.GetLedColor() : color[function]GamePadC_GamePad.GetPowerLevel(deviceID?) : powerLevel[function]GamePadC_GamePad.IsEnabled() : enabled[function]GamePadC_GamePad.SetAllowHoverEventsWithFreeLook(enable)[function]GamePadC_GamePad.SetConfig(config)[function]GamePadC_GamePad.SetLedColor(color)[function]GamePadC_GamePad.SetVibration(vibrationType, intensity)[function]GamePadC_GamePad.StickIndexToConfigName(stickIndex) : configName[function]GamePadC_GamePad.StopVibration()[function]GamePad

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.