~/forever/addon-api
Addon API
AddUnit(unitTokenString, asset, width?, height?, r?, g?, b?, a?, sublayer?, showFacing?)ClearUnits()FinalizeUnits()GetMouseOverUnits() : unitsGetPlayerPingScale() : scaleGetUiMapID() : mapIDSetPlayerPingScale(scale)SetPlayerPingTexture(textureType, asset, width, height)SetUiMapID(mapID)SetUnitColor(unit, colorR, colorG, colorB, colorA)StartPlayerPing(duration, fadeDuration)StopPlayerPing()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.