>wowhelm_
~/forever/addon-api

Addon API

144 entries
C_Commentator.AddPlayerOverrideName(playerName, overrideName)[function]CommentatorFrameC_Commentator.AddTrackedDefensiveAuras(spellIDs)[function]CommentatorFrameC_Commentator.AddTrackedOffensiveAuras(spellIDs)[function]CommentatorFrameC_Commentator.AreTeamsSwapped() : teamsAreSwapped[function]CommentatorFrameC_Commentator.AssignPlayerToTeam(playerName, teamName)[function]CommentatorFrameC_Commentator.AssignPlayersToTeam(playerName, teamName)[function]CommentatorFrameC_Commentator.AssignPlayersToTeamInCurrentInstance(teamIndex, teamName)[function]CommentatorFrameC_Commentator.CanUseCommentatorCheats() : canUseCommentatorCheats[function]CommentatorFrameC_Commentator.ClearCameraTarget()[function]CommentatorFrameC_Commentator.ClearFollowTarget()[function]CommentatorFrameC_Commentator.ClearLookAtTarget(lookAtIndex?)[function]CommentatorFrameC_Commentator.EnterInstance()[function]CommentatorFrameC_Commentator.ExitInstance()[function]CommentatorFrameC_Commentator.FindSpectatedUnit(unitToken) : playerIndex, teamIndex, isPet[function]CommentatorFrameC_Commentator.FindTeamNameInCurrentInstance(teamIndex) : teamName[function]CommentatorFrameC_Commentator.FindTeamNameInDirectory(playerNames) : teamName[function]CommentatorFrameC_Commentator.FlushCommentatorHistory()[function]CommentatorFrameC_Commentator.FollowPlayer(factionIndex, playerIndex, forceInstantTransition?)[function]CommentatorFrameC_Commentator.FollowUnit(token)[function]CommentatorFrameC_Commentator.ForceFollowTransition()[function]CommentatorFrameC_Commentator.GetAdditionalCameraWeight() : teamIndex, playerIndex[function]CommentatorFrameC_Commentator.GetAdditionalCameraWeightByToken(unitToken) : weight[function]CommentatorFrameC_Commentator.GetAllPlayerOverrideNames() : nameEntries[function]CommentatorFrameC_Commentator.GetCamera() : xPos, yPos, zPos, yaw, pitch, roll, fov[function]CommentatorFrameC_Commentator.GetCameraCollision() : isColliding[function]CommentatorFrameC_Commentator.GetCameraPosition() : xPos, yPos, zPos[function]CommentatorFrameC_Commentator.GetCombatEventInfo()[function]CommentatorFrameC_Commentator.GetCommentatorHistory() : history[function]CommentatorFrameC_Commentator.GetCommentatorMatchDataState() : state[function]CommentatorFrameC_Commentator.GetCurrentMapID() : mapID[function]CommentatorFrameC_Commentator.GetDampeningPercent() : percentage[function]CommentatorFrameC_Commentator.GetDistanceBeforeForcedHorizontalConvergence() : distance[function]CommentatorFrameC_Commentator.GetDurationToForceHorizontalConvergence() : ms[function]CommentatorFrameC_Commentator.GetExcludeDistance() : excludeDistance[function]CommentatorFrameC_Commentator.GetHardlockWeight() : weight[function]CommentatorFrameC_Commentator.GetHorizontalAngleThresholdToSmooth() : angle[function]CommentatorFrameC_Commentator.GetIndirectSpellID(trackedSpellID) : indirectSpellID[function]CommentatorFrameC_Commentator.GetInstanceInfo(mapIndex, instanceIndex) : mapID, mapName, status, instanceIDLow, instanceIDHigh[function]CommentatorFrameC_Commentator.GetLookAtLerpAmount() : amount[function]CommentatorFrameC_Commentator.GetMapInfo(mapIndex) : teamSize, minLevel, maxLevel, numInstances[function]CommentatorFrameC_Commentator.GetMatchDuration() : seconds[function]CommentatorFrameC_Commentator.GetMaxNumPlayersPerTeam() : maxNumPlayersPerTeam[function]CommentatorFrameC_Commentator.GetMaxNumTeams() : maxNumTeams[function]CommentatorFrameC_Commentator.GetMode() : commentatorMode[function]CommentatorFrameC_Commentator.GetMsToHoldForHorizontalMovement() : ms[function]CommentatorFrameC_Commentator.GetMsToHoldForVerticalMovement() : ms[function]CommentatorFrameC_Commentator.GetMsToSmoothHorizontalChange() : ms[function]CommentatorFrameC_Commentator.GetMsToSmoothVerticalChange() : ms[function]CommentatorFrameC_Commentator.GetNumMaps() : numMaps[function]CommentatorFrameC_Commentator.GetNumPlayers(factionIndex) : numPlayers[function]CommentatorFrame

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.