>wowhelm_
Loading ruleset status…
~/forever/addon-api

Addon API

73 entries
C_ActionBar.EnableActionRangeCheck(actionID, enable)[function]ActionBarC_ActionBar.FindAssistedCombatActionButtons(setToSearch) : slots[function]ActionBarC_ActionBar.FindFlyoutActionButtons(flyoutID, setToSearch) : slots[function]ActionBarC_ActionBar.FindPetActionButtons(petActionID, setToSearch) : slots[function]ActionBarC_ActionBar.FindSpellActionButtons(spellID, setToSearch) : slots[function]ActionBarC_ActionBar.ForceUpdateAction(slotID, suppressEvents)[function]ActionBarC_ActionBar.GetActionAutocast(actionID) : autocastAllowed, autocastEnabled[function]ActionBarC_ActionBar.GetActionBarPage() : currentPage[function]ActionBarC_ActionBar.GetActionChargeDuration(actionID) : duration[function]ActionBarC_ActionBar.GetActionCharges(actionID) : chargeInfo[function]ActionBarC_ActionBar.GetActionCooldown(actionID) : cooldownInfo[function]ActionBarC_ActionBar.GetActionCooldownDuration(actionID, ignoreGCD) : duration[function]ActionBarC_ActionBar.GetActionDisplayCount(actionID, maxDisplayCount, replacementString) : displayCount[function]ActionBarC_ActionBar.GetActionLossOfControlCooldownDuration(actionID) : duration[function]ActionBarC_ActionBar.GetActionLossOfControlCooldownInfo(actionID) : lossOfControlInfo[function]ActionBarC_ActionBar.GetActionText(actionID) : text[function]ActionBarC_ActionBar.GetActionTexture(actionID) : textureFileID[function]ActionBarC_ActionBar.GetActionUseCount(actionID) : count[function]ActionBarC_ActionBar.GetBonusBarIndex() : bonusBarIndex[function]ActionBarC_ActionBar.GetBonusBarIndexForSlot(slotID) : bonusBarIndex[function]ActionBarC_ActionBar.GetBonusBarOffset() : bonusBarOffset[function]ActionBarC_ActionBar.GetExtraBarIndex() : extraBarIndex[function]ActionBarC_ActionBar.GetItemActionOnEquipSpellID(actionID) : onEquipSpellID[function]ActionBarC_ActionBar.GetMultiCastBarIndex() : multiCastBarIndex[function]ActionBarC_ActionBar.GetOverrideBarIndex() : overrideBarIndex[function]ActionBarC_ActionBar.GetOverrideBarSkin() : textureFileID[function]ActionBarC_ActionBar.GetPetActionPetBarIndices(petActionID, setToSearch) : slots[function]ActionBarC_ActionBar.GetProfessionQuality(actionID) : quality[function]ActionBarC_ActionBar.GetProfessionQualityInfo(actionID) : info[function]ActionBarC_ActionBar.GetSpell(actionID) : spellID[function]ActionBarC_ActionBar.GetTempShapeshiftBarIndex() : tempShapeshiftBarIndex[function]ActionBarC_ActionBar.GetVehicleBarIndex() : vehicleBarIndex[function]ActionBarC_ActionBar.HasAction(actionID) : hasAction[function]ActionBarC_ActionBar.HasAssistedCombatActionButtons(setToSearch) : hasButtons[function]ActionBarC_ActionBar.HasBonusActionBar() : hasBonusActionBar[function]ActionBarC_ActionBar.HasExtraActionBar() : hasExtraActionBar[function]ActionBarC_ActionBar.HasFlyoutActionButtons(flyoutID, setToSearch) : hasFlyoutActionButtons[function]ActionBarC_ActionBar.HasOverrideActionBar() : hasOverrideActionBar[function]ActionBarC_ActionBar.HasPetActionButtons(petActionID, setToSearch) : hasPetActionButtons[function]ActionBarC_ActionBar.HasPetActionPetBarIndices(petActionID, setToSearch) : hasPetActionPetBarIndices[function]ActionBarC_ActionBar.HasRangeRequirements(actionID) : hasRangeRequirements[function]ActionBarC_ActionBar.HasSpellActionButtons(spellID, setToSearch) : hasSpellActionButtons[function]ActionBarC_ActionBar.HasTempShapeshiftActionBar() : hasTempShapeshiftActionBar[function]ActionBarC_ActionBar.HasVehicleActionBar() : hasVehicleActionBar[function]ActionBarC_ActionBar.IsActionInRange(actionID, target?) : isInRange[function]ActionBarC_ActionBar.IsAssistedCombatAction(slotID) : isAssistedCombatAction[function]ActionBarC_ActionBar.IsAttackAction(actionID) : isAttackAction[function]ActionBarC_ActionBar.IsAutoCastPetAction(slotID) : isAutoCastPetAction[function]ActionBarC_ActionBar.IsAutoRepeatAction(actionID) : isAutoRepeatAction[function]ActionBarC_ActionBar.IsConsumableAction(actionID) : isConsumableAction[function]ActionBar

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.