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~/forever/addon-api

Addon API

6,329 entries
C_ArtifactUI.IsViewedArtifactEquipped() : isViewedArtifactEquipped[function]ArtifactUIC_ArtifactUI.SetAppearance(artifactAppearanceID)[function]ArtifactUIC_ArtifactUI.SetForgeCamera()[function]ArtifactUIC_ArtifactUI.SetForgeRotation(forgeRotationX, forgeRotationY, forgeRotationZ)[function]ArtifactUIC_ArtifactUI.SetPreviewAppearance(artifactAppearanceID)[function]ArtifactUIC_ArtifactUI.ShouldSuppressForgeRotation() : shouldSuppressForgeRotation[function]ArtifactUIC_AssistedCombat.GetActionSpell() : spellID[function]AssistedCombatC_AssistedCombat.GetNextCastSpell(checkForVisibleButton) : spellID[function]AssistedCombatC_AssistedCombat.GetRotationSpells() : spellIDs[function]AssistedCombatC_AssistedCombat.IsAvailable() : isAvailable, failureReason[function]AssistedCombatC_AuctionHouse.CalculateCommodityDeposit(itemID, duration, quantity) : depositCost[function]AuctionHouseC_AuctionHouse.CalculateItemDeposit(item, duration, quantity) : depositCost[function]AuctionHouseC_AuctionHouse.CanCancelAuction(ownedAuctionID) : canCancelAuction[function]AuctionHouseC_AuctionHouse.CancelAuction(ownedAuctionID)[function]AuctionHouseC_AuctionHouse.CancelCommoditiesPurchase()[function]AuctionHouseC_AuctionHouse.CancelSell()[function]AuctionHouseC_AuctionHouse.CloseAuctionHouse()[function]AuctionHouseC_AuctionHouse.ConfirmCommoditiesPurchase(itemID, quantity)[function]AuctionHouseC_AuctionHouse.ConfirmPostCommodity(item, duration, quantity, unitPrice)[function]AuctionHouseC_AuctionHouse.ConfirmPostItem(item, duration, quantity, bid?, buyout?)[function]AuctionHouseC_AuctionHouse.FavoritesAreAvailable() : favoritesAreAvailable[function]AuctionHouseC_AuctionHouse.GetAuctionInfoByID(auctionID) : priceInfo[function]AuctionHouseC_AuctionHouse.GetAuctionItemSubClasses(classID) : subClasses[function]AuctionHouseC_AuctionHouse.GetAvailablePostCount(item) : listCount[function]AuctionHouseC_AuctionHouse.GetBidInfo(bidIndex) : bid[function]AuctionHouseC_AuctionHouse.GetBidType(bidTypeIndex) : typeItemKey[function]AuctionHouseC_AuctionHouse.GetBids() : bids[function]AuctionHouseC_AuctionHouse.GetBrowseResults() : browseResults[function]AuctionHouseC_AuctionHouse.GetCancelCost(ownedAuctionID) : cancelCost[function]AuctionHouseC_AuctionHouse.GetCommoditySearchResultInfo(itemID, commoditySearchResultIndex) : result[function]AuctionHouseC_AuctionHouse.GetCommoditySearchResultsQuantity(itemID) : totalQuantity[function]AuctionHouseC_AuctionHouse.GetExtraBrowseInfo(itemKey) : extraInfo[function]AuctionHouseC_AuctionHouse.GetFilterGroups() : filterGroups[function]AuctionHouseC_AuctionHouse.GetItemCommodityStatus(item) : isCommodity[function]AuctionHouseC_AuctionHouse.GetItemKeyFromItem(item) : itemKey[function]AuctionHouseC_AuctionHouse.GetItemKeyInfo(itemKey, restrictQualityToFilter) : itemKeyInfo[function]AuctionHouseC_AuctionHouse.GetItemKeyRequiredLevel(itemKey) : requiredLevel[function]AuctionHouseC_AuctionHouse.GetItemKeySampleLink(itemKey) : sampleItemLink[function]AuctionHouseC_AuctionHouse.GetItemSearchResultInfo(itemKey, itemSearchResultIndex) : result[function]AuctionHouseC_AuctionHouse.GetItemSearchResultsQuantity(itemKey) : totalQuantity[function]AuctionHouseC_AuctionHouse.GetMaxBidItemBid() : maxBid[function]AuctionHouseC_AuctionHouse.GetMaxBidItemBuyout() : maxBuyout[function]AuctionHouseC_AuctionHouse.GetMaxCommoditySearchResultPrice(itemID) : maxUnitPrice[function]AuctionHouseC_AuctionHouse.GetMaxItemSearchResultBid(itemKey) : maxBid[function]AuctionHouseC_AuctionHouse.GetMaxItemSearchResultBuyout(itemKey) : maxBuyout[function]AuctionHouseC_AuctionHouse.GetMaxOwnedAuctionBid() : maxBid[function]AuctionHouseC_AuctionHouse.GetMaxOwnedAuctionBuyout() : maxBuyout[function]AuctionHouseC_AuctionHouse.GetNumBidTypes() : numBidTypes[function]AuctionHouseC_AuctionHouse.GetNumBids() : numBids[function]AuctionHouseC_AuctionHouse.GetNumCommoditySearchResults(itemID) : numSearchResults[function]AuctionHouse

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.