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~/forever/addon-api

Addon API

6,329 entries
C_ArtifactUI.CheckRespecNPC() : canRespec[function]ArtifactUIC_ArtifactUI.Clear()[function]ArtifactUIC_ArtifactUI.ClearForgeCamera()[function]ArtifactUIC_ArtifactUI.ConfirmRespec()[function]ArtifactUIC_ArtifactUI.DoesEquippedArtifactHaveAnyRelicsSlotted() : hasAnyRelicsSlotted[function]ArtifactUIC_ArtifactUI.GetAppearanceInfo(appearanceSetIndex, appearanceIndex) : artifactAppearanceID, appearanceName, displayIndex, unlocked, failureDescription, uiCameraID, altHandCameraID, swatchColorR, swatchColorG, swatchColorB, modelOpacity, modelSaturation, obtainable[function]ArtifactUIC_ArtifactUI.GetAppearanceInfoByID(artifactAppearanceID) : artifactAppearanceSetID, artifactAppearanceID, appearanceName, displayIndex, unlocked, failureDescription, uiCameraID, altHandCameraID, swatchColorR, swatchColorG, swatchColorB, modelOpacity, modelSaturation, obtainable[function]ArtifactUIC_ArtifactUI.GetAppearanceSetInfo(appearanceSetIndex) : artifactAppearanceSetID, appearanceSetName, appearanceSetDescription, numAppearances[function]ArtifactUIC_ArtifactUI.GetArtifactArtInfo() : artifactArtInfo[function]ArtifactUIC_ArtifactUI.GetArtifactInfo() : itemID, altItemID, name, icon, xp, pointsSpent, quality, artifactAppearanceID, appearanceModID, itemAppearanceID, altItemAppearanceID, altOnTop, tier[function]ArtifactUIC_ArtifactUI.GetArtifactItemID() : itemID[function]ArtifactUIC_ArtifactUI.GetArtifactTier() : tier[function]ArtifactUIC_ArtifactUI.GetArtifactXPRewardTargetInfo(artifactCategoryID) : name, icon[function]ArtifactUIC_ArtifactUI.GetCostForPointAtRank(rank, tier) : cost[function]ArtifactUIC_ArtifactUI.GetEquippedArtifactArtInfo() : artifactArtInfo[function]ArtifactUIC_ArtifactUI.GetEquippedArtifactInfo() : itemID, altItemID, name, icon, xp, pointsSpent, quality, artifactAppearanceID, appearanceModID, itemAppearanceID, altItemAppearanceID, altOnTop, tier[function]ArtifactUIC_ArtifactUI.GetEquippedArtifactItemID() : itemID[function]ArtifactUIC_ArtifactUI.GetEquippedArtifactNumRelicSlots(onlyUnlocked) : numRelicSlots[function]ArtifactUIC_ArtifactUI.GetEquippedArtifactRelicInfo(relicSlotIndex) : name, icon, slotTypeName, link[function]ArtifactUIC_ArtifactUI.GetEquippedRelicLockedReason(relicSlotIndex) : lockedReason[function]ArtifactUIC_ArtifactUI.GetForgeRotation() : forgeRotationX, forgeRotationY, forgeRotationZ[function]ArtifactUIC_ArtifactUI.GetItemLevelIncreaseProvidedByRelic(itemLinkOrID) : itemIevelIncrease[function]ArtifactUIC_ArtifactUI.GetMetaPowerInfo() : spellID, powerCost, currentRank[function]ArtifactUIC_ArtifactUI.GetNumAppearanceSets() : numAppearanceSets[function]ArtifactUIC_ArtifactUI.GetNumObtainedArtifacts() : numObtainedArtifacts[function]ArtifactUIC_ArtifactUI.GetNumRelicSlots(onlyUnlocked) : numRelicSlots[function]ArtifactUIC_ArtifactUI.GetPointsRemaining() : pointsRemaining[function]ArtifactUIC_ArtifactUI.GetPowerHyperlink(powerID) : link[function]ArtifactUIC_ArtifactUI.GetPowerInfo(powerID) : powerInfo[function]ArtifactUIC_ArtifactUI.GetPowerLinks(powerID) : linkingPowerID[function]ArtifactUIC_ArtifactUI.GetPowers() : powerID[function]ArtifactUIC_ArtifactUI.GetPowersAffectedByRelic(relicSlotIndex) : powerIDs[function]ArtifactUIC_ArtifactUI.GetPowersAffectedByRelicItemLink(relicItemInfo) : powerIDs[function]ArtifactUIC_ArtifactUI.GetPreviewAppearance() : artifactAppearanceID[function]ArtifactUIC_ArtifactUI.GetRelicInfo(relicSlotIndex) : name, icon, slotTypeName, link[function]ArtifactUIC_ArtifactUI.GetRelicInfoByItemID(itemID) : name, icon, slotTypeName, link[function]ArtifactUIC_ArtifactUI.GetRelicLockedReason(relicSlotIndex) : lockedReason[function]ArtifactUIC_ArtifactUI.GetRelicSlotType(relicSlotIndex) : slotTypeName[function]ArtifactUIC_ArtifactUI.GetRespecArtifactArtInfo() : artifactArtInfo[function]ArtifactUIC_ArtifactUI.GetRespecArtifactInfo() : itemID, altItemID, name, icon, xp, pointsSpent, quality, artifactAppearanceID, appearanceModID, itemAppearanceID, altItemAppearanceID, altOnTop, tier[function]ArtifactUIC_ArtifactUI.GetRespecCost() : cost[function]ArtifactUIC_ArtifactUI.GetTotalPowerCost(startingTrait, numTraits, artifactTier) : totalArtifactPowerCost[function]ArtifactUIC_ArtifactUI.GetTotalPurchasedRanks() : totalPurchasedRanks[function]ArtifactUIC_ArtifactUI.IsArtifactDisabled() : artifactDisabled[function]ArtifactUIC_ArtifactUI.IsArtifactItem(itemLocation) : isArtifact[function]ArtifactUIC_ArtifactUI.IsAtForge() : isAtForge[function]ArtifactUIC_ArtifactUI.IsEquippedArtifactDisabled() : artifactDisabled[function]ArtifactUIC_ArtifactUI.IsEquippedArtifactMaxed() : artifactMaxed[function]ArtifactUIC_ArtifactUI.IsMaxedByRulesOrEffect() : isEffectivelyMaxed[function]ArtifactUIC_ArtifactUI.IsPowerKnown(powerID) : known[function]ArtifactUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.