~/forever/addon-api
Addon API
C_HousingDecor.GetDecorHyperlink(decorID) : hyperLinkC_HousingDecor.GetDecorIcon(decorID) : iconC_HousingDecor.GetDecorInstanceInfoForGUID(decorGUID) : infoC_HousingDecor.GetDecorName(decorID) : nameC_HousingDecor.GetHoveredDecorInfo() : infoC_HousingDecor.GetMaxPetPlacementBudget() : maxBudgetC_HousingDecor.GetMaxPlacementBudget() : maxBudgetC_HousingDecor.GetNumDecorPlaced() : numPlacedC_HousingDecor.GetNumPreviewDecor() : numDecorC_HousingDecor.GetSelectedDecorInfo() : infoC_HousingDecor.GetSpentPetPlacementBudget() : totalCostC_HousingDecor.GetSpentPlacementBudget() : totalCostC_HousingDecor.HasMaxPlacementBudget() : hasMaxBudgetC_HousingDecor.IsDecorSelected() : hasSelectedDecorC_HousingDecor.IsGridVisible() : gridVisibleC_HousingDecor.IsHouseExteriorDoorHovered() : isHouseExteriorDoorHoveredC_HousingDecor.IsHouseExteriorHovered() : isHouseExteriorHoveredC_HousingDecor.IsHoveringDecor() : isHoveringDecorC_HousingDecor.IsModeDisabledForPreviewState(mode) : isModeDisabledC_HousingDecor.IsPreviewState() : isPreviewStateC_HousingDecor.RemovePlacedDecorEntry(decorGUID)C_HousingDecor.RemoveSelectedDecor()C_HousingDecor.SetGridVisible(gridVisible)C_HousingDecor.SetPlacedDecorEntryHovered(decorGUID, hovered)C_HousingDecor.SetPlacedDecorEntrySelected(decorGUID, selected)C_HousingExpertMode.CancelActiveEditing()C_HousingExpertMode.CommitDecorMovement()C_HousingExpertMode.CommitHouseExteriorPosition()C_HousingExpertMode.GetHoveredDecorInfo() : infoC_HousingExpertMode.GetPrecisionSubmode() : activeSubModeC_HousingExpertMode.GetPrecisionSubmodeRestriction(subMode) : restrictionC_HousingExpertMode.GetSelectedDecorInfo() : infoC_HousingExpertMode.IsDecorSelected() : hasSelectedDecorC_HousingExpertMode.IsGridVisible() : gridVisibleC_HousingExpertMode.IsHouseExteriorHovered() : isHouseExteriorHoveredC_HousingExpertMode.IsHouseExteriorSelected() : isHouseExteriorSelectedC_HousingExpertMode.IsHoveringDecor() : isHoveringDecorC_HousingExpertMode.RemoveSelectedDecor()C_HousingExpertMode.ResetPrecisionChanges(activeSubmodeOnly)C_HousingExpertMode.SelectNextRotationAxis()C_HousingExpertMode.SetGridVisible(gridVisible)C_HousingExpertMode.SetPrecisionIncrementingActive(incrementType, active)C_HousingExpertMode.SetPrecisionSubmode(subMode)C_HousingInspectMode.EnterInspectMode()C_HousingInspectMode.ExitInspectMode()C_HousingInspectMode.GetHoveredDecorGUID() : decorGUIDC_HousingInspectMode.IsHoveringDecor() : isHoveringDecorC_HousingInspectMode.IsInInspectMode() : isInInspectModeC_HousingLayout.AnyRoomsOnFloor(floor) : anyRoomsC_HousingLayout.CanSetViewedFloor(floor) : canSetDocumented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.