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Addon API

6,329 entries
C_HousingDecor.GetDecorHyperlink(decorID) : hyperLink[function]HousingDecorUIC_HousingDecor.GetDecorIcon(decorID) : icon[function]HousingDecorUIC_HousingDecor.GetDecorInstanceInfoForGUID(decorGUID) : info[function]HousingDecorUIC_HousingDecor.GetDecorName(decorID) : name[function]HousingDecorUIC_HousingDecor.GetHoveredDecorInfo() : info[function]HousingDecorUIC_HousingDecor.GetMaxPetPlacementBudget() : maxBudget[function]HousingDecorUIC_HousingDecor.GetMaxPlacementBudget() : maxBudget[function]HousingDecorUIC_HousingDecor.GetNumDecorPlaced() : numPlaced[function]HousingDecorUIC_HousingDecor.GetNumPreviewDecor() : numDecor[function]HousingDecorUIC_HousingDecor.GetSelectedDecorInfo() : info[function]HousingDecorUIC_HousingDecor.GetSpentPetPlacementBudget() : totalCost[function]HousingDecorUIC_HousingDecor.GetSpentPlacementBudget() : totalCost[function]HousingDecorUIC_HousingDecor.HasMaxPlacementBudget() : hasMaxBudget[function]HousingDecorUIC_HousingDecor.IsDecorSelected() : hasSelectedDecor[function]HousingDecorUIC_HousingDecor.IsGridVisible() : gridVisible[function]HousingDecorUIC_HousingDecor.IsHouseExteriorDoorHovered() : isHouseExteriorDoorHovered[function]HousingDecorUIC_HousingDecor.IsHouseExteriorHovered() : isHouseExteriorHovered[function]HousingDecorUIC_HousingDecor.IsHoveringDecor() : isHoveringDecor[function]HousingDecorUIC_HousingDecor.IsModeDisabledForPreviewState(mode) : isModeDisabled[function]HousingDecorUIC_HousingDecor.IsPreviewState() : isPreviewState[function]HousingDecorUIC_HousingDecor.RemovePlacedDecorEntry(decorGUID)[function]HousingDecorUIC_HousingDecor.RemoveSelectedDecor()[function]HousingDecorUIC_HousingDecor.SetGridVisible(gridVisible)[function]HousingDecorUIC_HousingDecor.SetPlacedDecorEntryHovered(decorGUID, hovered)[function]HousingDecorUIC_HousingDecor.SetPlacedDecorEntrySelected(decorGUID, selected)[function]HousingDecorUIC_HousingExpertMode.CancelActiveEditing()[function]HousingExpertModeUIC_HousingExpertMode.CommitDecorMovement()[function]HousingExpertModeUIC_HousingExpertMode.CommitHouseExteriorPosition()[function]HousingExpertModeUIC_HousingExpertMode.GetHoveredDecorInfo() : info[function]HousingExpertModeUIC_HousingExpertMode.GetPrecisionSubmode() : activeSubMode[function]HousingExpertModeUIC_HousingExpertMode.GetPrecisionSubmodeRestriction(subMode) : restriction[function]HousingExpertModeUIC_HousingExpertMode.GetSelectedDecorInfo() : info[function]HousingExpertModeUIC_HousingExpertMode.IsDecorSelected() : hasSelectedDecor[function]HousingExpertModeUIC_HousingExpertMode.IsGridVisible() : gridVisible[function]HousingExpertModeUIC_HousingExpertMode.IsHouseExteriorHovered() : isHouseExteriorHovered[function]HousingExpertModeUIC_HousingExpertMode.IsHouseExteriorSelected() : isHouseExteriorSelected[function]HousingExpertModeUIC_HousingExpertMode.IsHoveringDecor() : isHoveringDecor[function]HousingExpertModeUIC_HousingExpertMode.RemoveSelectedDecor()[function]HousingExpertModeUIC_HousingExpertMode.ResetPrecisionChanges(activeSubmodeOnly)[function]HousingExpertModeUIC_HousingExpertMode.SelectNextRotationAxis()[function]HousingExpertModeUIC_HousingExpertMode.SetGridVisible(gridVisible)[function]HousingExpertModeUIC_HousingExpertMode.SetPrecisionIncrementingActive(incrementType, active)[function]HousingExpertModeUIC_HousingExpertMode.SetPrecisionSubmode(subMode)[function]HousingExpertModeUIC_HousingInspectMode.EnterInspectMode()[function]HousingInspectModeUIC_HousingInspectMode.ExitInspectMode()[function]HousingInspectModeUIC_HousingInspectMode.GetHoveredDecorGUID() : decorGUID[function]HousingInspectModeUIC_HousingInspectMode.IsHoveringDecor() : isHoveringDecor[function]HousingInspectModeUIC_HousingInspectMode.IsInInspectMode() : isInInspectMode[function]HousingInspectModeUIC_HousingLayout.AnyRoomsOnFloor(floor) : anyRooms[function]HousingLayoutUIC_HousingLayout.CanSetViewedFloor(floor) : canSet[function]HousingLayoutUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.