>wowhelm_
Loading ruleset status…
~/forever/addon-api

Addon API

6,329 entries
C_CurrencyInfo.GetCurrencyLink(type, amount?) : link[function]CurrencySystemC_CurrencyInfo.GetCurrencyListInfo(index) : info[function]CurrencySystemC_CurrencyInfo.GetCurrencyListLink(index) : link[function]CurrencySystemC_CurrencyInfo.GetCurrencyListSize() : currencyListSize[function]CurrencySystemC_CurrencyInfo.GetDragonIslesSuppliesCurrencyID() : dragonIslesSuppliesCurrencyID[function]CurrencySystemC_CurrencyInfo.GetFactionGrantedByCurrency(currencyID) : factionID[function]CurrencySystemC_CurrencyInfo.GetMaxTransferableAmountFromQuantity(currencyID, requestedQuantity) : maxTransferableAmount[function]CurrencySystemC_CurrencyInfo.GetPlayerCurrencyCategoryInfo(categoryID, includeAccountWide) : info[function]CurrencySystemC_CurrencyInfo.GetWarResourcesCurrencyID() : warResourceCurrencyID[function]CurrencySystemC_CurrencyInfo.IsAccountCharacterCurrencyDataReady() : isReady[function]CurrencySystemC_CurrencyInfo.IsAccountTransferableCurrency(currencyID) : isAccountTransferableCurrency[function]CurrencySystemC_CurrencyInfo.IsAccountWideCurrency(currencyID) : isAccountWideCurrency[function]CurrencySystemC_CurrencyInfo.IsCurrencyContainer(currencyID, quantity) : isCurrencyContainer[function]CurrencySystemC_CurrencyInfo.IsCurrencyTransferInProgress() : currencyTransferInProgress[function]CurrencySystemC_CurrencyInfo.IsCurrencyTransferTransactionDataReady() : isReady[function]CurrencySystemC_CurrencyInfo.PickupCurrency(type)[function]CurrencySystemC_CurrencyInfo.PlayerHasMaxQuantity(currencyID) : hasMaxQuantity[function]CurrencySystemC_CurrencyInfo.PlayerHasMaxWeeklyQuantity(currencyID) : hasMaxWeeklyQuantity[function]CurrencySystemC_CurrencyInfo.RequestCurrencyDataForAccountCharacters()[function]CurrencySystemC_CurrencyInfo.RequestCurrencyFromAccountCharacter(sourceCharacterGUID, currencyID, quantity)[function]CurrencySystemC_CurrencyInfo.SetCurrencyBackpack(index, backpack)[function]CurrencySystemC_CurrencyInfo.SetCurrencyBackpackByID(currencyType, backpack)[function]CurrencySystemC_CurrencyInfo.SetCurrencyFilter(filterType)[function]CurrencySystemC_CurrencyInfo.SetCurrencyUnused(index, unused)[function]CurrencySystemC_Cursor.GetCursorItem() : item[function]CursorC_CurveUtil.CreateColorCurve() : curve[function]CurveUtilC_CurveUtil.CreateCurve() : curve[function]CurveUtilC_CurveUtil.EvaluateColorFromBoolean(boolean, valueIfTrue, valueIfFalse) : value[function]CurveUtilC_CurveUtil.EvaluateColorValueFromBoolean(boolean, valueIfTrue, valueIfFalse) : value[function]CurveUtilC_CurveUtil.EvaluateGameCurve(curveID, x) : y[function]CurveUtilC_DamageMeter.GetAvailableCombatSessions() : availableSessions[function]DamageMeterC_DamageMeter.GetCombatSessionFromID(sessionID, type) : session[function]DamageMeterC_DamageMeter.GetCombatSessionFromType(sessionType, type) : session[function]DamageMeterC_DamageMeter.GetCombatSessionSourceFromID(sessionID, type, sourceGUID?, sourceCreatureID?) : sessionSource[function]DamageMeterC_DamageMeter.GetCombatSessionSourceFromType(sessionType, type, sourceGUID?, sourceCreatureID?) : sessionSource[function]DamageMeterC_DamageMeter.GetSessionDurationSeconds(sessionType) : durationSeconds[function]DamageMeterC_DamageMeter.IsDamageMeterAvailable() : isAvailable, failureReason[function]DamageMeterC_DamageMeter.ResetAllCombatSessions()[function]DamageMeterC_DateAndTime.AdjustTimeByDays(date, days) : newDate[function]DateAndTimeC_DateAndTime.AdjustTimeByMinutes(date, minutes) : newDate[function]DateAndTimeC_DateAndTime.AdjustTimeByMonths(date, months) : newDate[function]DateAndTimeC_DateAndTime.CompareCalendarTime(lhsCalendarTime, rhsCalendarTime) : comparison[function]DateAndTimeC_DateAndTime.GetCalendarTimeFromEpoch(epoch) : date[function]DateAndTimeC_DateAndTime.GetCurrentCalendarTime() : date[function]DateAndTimeC_DateAndTime.GetSecondsUntilDailyReset() : seconds[function]DateAndTimeC_DateAndTime.GetSecondsUntilWeeklyReset() : seconds[function]DateAndTimeC_DateAndTime.GetServerTimeLocal() : serverTimeLocal[function]DateAndTimeC_DateAndTime.GetWeeklyResetStartTime() : seconds[function]DateAndTimeC_DateAndTime.IsDayTime() : isDayTime[function]DateAndTimeC_DeathInfo.GetCorpseMapPosition(uiMapID) : position[function]DeathInfo

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.