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Addon API

6,329 entries
C_CraftingOrders.GetCustomerOptions(params) : results[function]CraftingOrderUIC_CraftingOrders.GetCustomerOrders() : customerOrders[function]CraftingOrderUIC_CraftingOrders.GetDefaultOrdersSkillLine() : skillLineID[function]CraftingOrderUIC_CraftingOrders.GetMyOrders() : myOrders[function]CraftingOrderUIC_CraftingOrders.GetNumFavoriteCustomerOptions() : numFavorites[function]CraftingOrderUIC_CraftingOrders.GetOrderClaimInfo(profession) : claimInfo[function]CraftingOrderUIC_CraftingOrders.GetPersonalOrdersInfo() : infos[function]CraftingOrderUIC_CraftingOrders.HasFavoriteCustomerOptions() : hasFavorites[function]CraftingOrderUIC_CraftingOrders.IsCustomerOptionFavorited(recipeID) : favorited[function]CraftingOrderUIC_CraftingOrders.ListMyOrders(request)[function]CraftingOrderUIC_CraftingOrders.OpenCrafterCraftingOrders()[function]CraftingOrderUIC_CraftingOrders.OpenCustomerCraftingOrders()[function]CraftingOrderUIC_CraftingOrders.OrderCanBeRecrafted(orderID) : recraftable[function]CraftingOrderUIC_CraftingOrders.ParseCustomerOptions()[function]CraftingOrderUIC_CraftingOrders.PlaceNewOrder(orderInfo)[function]CraftingOrderUIC_CraftingOrders.RejectOrder(orderID, crafterNote, profession)[function]CraftingOrderUIC_CraftingOrders.ReleaseOrder(orderID, profession)[function]CraftingOrderUIC_CraftingOrders.RequestCrafterOrders(request)[function]CraftingOrderUIC_CraftingOrders.RequestCustomerOrders(request)[function]CraftingOrderUIC_CraftingOrders.SetCustomerOptionFavorited(recipeID, favorited)[function]CraftingOrderUIC_CraftingOrders.ShouldShowCraftingOrderTab() : showTab[function]CraftingOrderUIC_CraftingOrders.SkillLineHasOrders(skillLineID) : hasOrders[function]CraftingOrderUIC_CraftingOrders.UpdateIgnoreList()[function]CraftingOrderUIC_CreatureInfo.GetClassInfo(classID) : classInfo[function]CreatureInfoC_CreatureInfo.GetCreatureFamilyIDs() : creatureFamilyIDs[function]CreatureInfoC_CreatureInfo.GetCreatureFamilyInfo(creatureFamilyID) : creatureFamilyInfo[function]CreatureInfoC_CreatureInfo.GetCreatureID(creatureGUID) : creatureID[function]CreatureInfoC_CreatureInfo.GetCreatureTypeIDs() : creatureTypeIDs[function]CreatureInfoC_CreatureInfo.GetCreatureTypeInfo(creatureTypeID) : creatureTypeInfo[function]CreatureInfoC_CreatureInfo.GetFactionInfo(raceID) : factionInfo[function]CreatureInfoC_CreatureInfo.GetRaceInfo(raceID) : raceInfo[function]CreatureInfoC_CurrencyInfo.CanTransferCurrency(currencyID) : canTransferCurrency, failureReason[function]CurrencySystemC_CurrencyInfo.DoesCurrentFilterRequireAccountCurrencyData() : doesCurrentFilterRequireAccountCurrencyData[function]CurrencySystemC_CurrencyInfo.DoesWarModeBonusApply(currencyID) : warModeApplies, limitOncePerTooltip[function]CurrencySystemC_CurrencyInfo.ExpandCurrencyList(index, expand)[function]CurrencySystemC_CurrencyInfo.FetchCurrencyDataFromAccountCharacters(currencyID) : accountCurrencyData[function]CurrencySystemC_CurrencyInfo.FetchCurrencyTransferTransactions() : currencyTransferTransactions[function]CurrencySystemC_CurrencyInfo.GetAzeriteCurrencyID() : azeriteCurrencyID[function]CurrencySystemC_CurrencyInfo.GetBackpackCurrencyInfo(index) : info[function]CurrencySystemC_CurrencyInfo.GetBasicCurrencyInfo(currencyType, quantity?) : info[function]CurrencySystemC_CurrencyInfo.GetCoinIcon(amount) : result[function]CurrencySystemC_CurrencyInfo.GetCoinText(amount, separator) : result[function]CurrencySystemC_CurrencyInfo.GetCoinTextureString(amount, fontHeight) : result[function]CurrencySystemC_CurrencyInfo.GetCostToTransferCurrency(currencyID, quantity) : totalQuantityConsumed[function]CurrencySystemC_CurrencyInfo.GetCurrencyContainerInfo(currencyType, quantity) : info[function]CurrencySystemC_CurrencyInfo.GetCurrencyDescription(type) : description[function]CurrencySystemC_CurrencyInfo.GetCurrencyFilter() : filterType[function]CurrencySystemC_CurrencyInfo.GetCurrencyIDFromLink(currencyLink) : currencyID[function]CurrencySystemC_CurrencyInfo.GetCurrencyInfo(type) : info[function]CurrencySystemC_CurrencyInfo.GetCurrencyInfoFromLink(link) : info[function]CurrencySystem

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.