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~/forever/addon-api

Addon API

86 entries
C_AuctionHouse.GetReplicateItemLink(index) : itemLink[function]AuctionHouseC_AuctionHouse.GetReplicateItemTimeLeft(index) : timeLeft[function]AuctionHouseC_AuctionHouse.GetTimeLeftBandInfo(timeLeftBand) : timeLeftMinSeconds, timeLeftMaxSeconds[function]AuctionHouseC_AuctionHouse.HasFavorites() : hasFavorites[function]AuctionHouseC_AuctionHouse.HasFullBidResults() : hasFullBidResults[function]AuctionHouseC_AuctionHouse.HasFullBrowseResults() : hasFullBrowseResults[function]AuctionHouseC_AuctionHouse.HasFullCommoditySearchResults(itemID) : hasFullResults[function]AuctionHouseC_AuctionHouse.HasFullItemSearchResults(itemKey) : hasFullResults[function]AuctionHouseC_AuctionHouse.HasFullOwnedAuctionResults() : hasFullOwnedAuctionResults[function]AuctionHouseC_AuctionHouse.HasMaxFavorites() : hasMaxFavorites[function]AuctionHouseC_AuctionHouse.HasSearchResults(itemKey) : hasSearchResults[function]AuctionHouseC_AuctionHouse.IsFavoriteItem(itemKey) : isFavorite[function]AuctionHouseC_AuctionHouse.IsSellItemValid(item, displayError) : valid[function]AuctionHouseC_AuctionHouse.IsThrottledMessageSystemReady() : canSendThrottledMessage[function]AuctionHouseC_AuctionHouse.MakeItemKey(itemID, itemLevel, itemSuffix, battlePetSpeciesID) : itemKey[function]AuctionHouseC_AuctionHouse.PlaceBid(auctionID, bidAmount)[function]AuctionHouseC_AuctionHouse.PostCommodity(item, duration, quantity, unitPrice) : needsConfirmation[function]AuctionHouseC_AuctionHouse.PostItem(item, duration, quantity, bid?, buyout?) : needsConfirmation[function]AuctionHouseC_AuctionHouse.QueryBids(sorts, auctionIDs)[function]AuctionHouseC_AuctionHouse.QueryOwnedAuctions(sorts)[function]AuctionHouseC_AuctionHouse.RefreshCommoditySearchResults(itemID)[function]AuctionHouseC_AuctionHouse.RefreshItemSearchResults(itemKey, minLevelFilter?, maxLevelFilter?)[function]AuctionHouseC_AuctionHouse.ReplicateItems()[function]AuctionHouseC_AuctionHouse.RequestMoreBrowseResults()[function]AuctionHouseC_AuctionHouse.RequestMoreCommoditySearchResults(itemID) : hasFullResults[function]AuctionHouseC_AuctionHouse.RequestMoreItemSearchResults(itemKey) : hasFullResults[function]AuctionHouseC_AuctionHouse.RequestOwnedAuctionBidderInfo(auctionID) : bidderName[function]AuctionHouseC_AuctionHouse.SearchForFavorites(sorts)[function]AuctionHouseC_AuctionHouse.SearchForItemKeys(itemKeys, sorts)[function]AuctionHouseC_AuctionHouse.SendBrowseQuery(query)[function]AuctionHouseC_AuctionHouse.SendSearchQuery(itemKey, sorts, separateOwnerItems, minLevelFilter, maxLevelFilter)[function]AuctionHouseC_AuctionHouse.SendSellSearchQuery(itemKey, sorts, separateOwnerItems)[function]AuctionHouseC_AuctionHouse.SetFavoriteItem(itemKey, setFavorite)[function]AuctionHouseC_AuctionHouse.ShouldAutoPopulatePrice() : shouldAutoPopulatePrice[function]AuctionHouseC_AuctionHouse.StartCommoditiesPurchase(itemID, quantity)[function]AuctionHouseC_AuctionHouse.SupportsCopperValues() : supportsCopperValues[function]AuctionHouse

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.