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Addon API

6,329 entries
C_ClubFinder.RequestClubsList(guildListRequested, searchString, specIDs)[function]ClubFinderInfoC_ClubFinder.RequestMembershipToClub(clubFinderGUID, comment, specIDs)[function]ClubFinderInfoC_ClubFinder.RequestNextCommunityPage(startingIndex, pageSize)[function]ClubFinderInfoC_ClubFinder.RequestNextGuildPage(startingIndex, pageSize)[function]ClubFinderInfoC_ClubFinder.RequestPostingInformationFromClubId(clubId) : success[function]ClubFinderInfoC_ClubFinder.RequestSubscribedClubPostingIDs()[function]ClubFinderInfoC_ClubFinder.ResetClubPostingMapCache()[function]ClubFinderInfoC_ClubFinder.RespondToApplicant(clubFinderGUID, playerGUID, shouldAccept, requestType, playerName, forceAccept, reported?)[function]ClubFinderInfoC_ClubFinder.ReturnClubApplicantList(clubId) : info[function]ClubFinderInfoC_ClubFinder.ReturnMatchingCommunityList() : recruitingClubs[function]ClubFinderInfoC_ClubFinder.ReturnMatchingGuildList() : recruitingClubs[function]ClubFinderInfoC_ClubFinder.ReturnPendingClubApplicantList(clubId) : info[function]ClubFinderInfoC_ClubFinder.SendChatWhisper(clubFinderGUID, playerGUID, applicantType, name)[function]ClubFinderInfoC_ClubFinder.SetAllRecruitmentSettings(value)[function]ClubFinderInfoC_ClubFinder.SetPlayerApplicantLocaleFlags(localeFlags)[function]ClubFinderInfoC_ClubFinder.SetPlayerApplicantSettings(index, checked)[function]ClubFinderInfoC_ClubFinder.SetRecruitmentLocale(locale)[function]ClubFinderInfoC_ClubFinder.SetRecruitmentSettings(index, checked)[function]ClubFinderInfoC_ClubFinder.ShouldShowClubFinder() : shouldShow[function]ClubFinderInfoC_ColorOverrides.ClearColorOverrides()[function]ColorOverridesC_ColorOverrides.GetColorForQuality(quality) : color[function]ColorOverridesC_ColorOverrides.GetColorOverrideInfo(overrideType) : overrideInfo[function]ColorOverridesC_ColorOverrides.GetDefaultColorForQuality(quality) : color[function]ColorOverridesC_ColorOverrides.RemoveColorOverride(overrideType)[function]ColorOverridesC_ColorOverrides.SetColorOverride(overrideType, color)[function]ColorOverridesC_ColorUtil.ConvertHSLToHSV(hslH, hslS, hslL) : hsvH, hsvS, hsvV[function]ColorUtilC_ColorUtil.ConvertHSVToHSL(hsvH, hsvS, hsvV) : hslH, hslS, hslL[function]ColorUtilC_ColorUtil.ConvertHSVToRGB(hsvH, hsvS, hsvV) : rgbR, rgbG, rgbB[function]ColorUtilC_ColorUtil.ConvertRGBToHSV(rgbR, rgbG, rgbB) : hsvH, hsvS, hsvV[function]ColorUtilC_ColorUtil.GenerateTextColorCode(color) : textColorCode[function]ColorUtilC_ColorUtil.WrapTextInColor(text, color) : coloredText[function]ColorUtilC_ColorUtil.WrapTextInColorCode(text, textColorCode) : coloredText[function]ColorUtilC_CombatAudioAlert.AddToKnownTargetingList(unit) : added[function]CombatAudioAlertC_CombatAudioAlert.GetCategoryVoice(category) : voice[function]CombatAudioAlertC_CombatAudioAlert.GetCategoryVolume(category) : volume[function]CombatAudioAlertC_CombatAudioAlert.GetFormatSetting(unit, alertType) : formatVal[function]CombatAudioAlertC_CombatAudioAlert.GetSpeakerSpeed() : speed[function]CombatAudioAlertC_CombatAudioAlert.GetSpecSetting(setting) : value[function]CombatAudioAlertC_CombatAudioAlert.GetThrottle(throttleType) : throttle[function]CombatAudioAlertC_CombatAudioAlert.IsEnabled() : isEnabled[function]CombatAudioAlertC_CombatAudioAlert.RemoveFromKnownTargetingList(unit) : removed[function]CombatAudioAlertC_CombatAudioAlert.SetCategoryVoice(category, newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SetCategoryVolume(category, newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SetFormatSetting(unit, alertType, newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SetSpeakerSpeed(newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SetSpecSetting(setting, newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SetThrottle(throttleType, newVal) : success[function]CombatAudioAlertC_CombatAudioAlert.SpeakText(text, category, allowOverlap) : utteranceID[function]CombatAudioAlertC_CombatLog.ApplyFilterSettings(filterSettings)[function]CombatLogC_CombatLog.AreFilteredEventsEnabled() : enabled[function]CombatLog

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.