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TraitEntryInfo

documented structure · SharedTraits
Structure TraitEntryInfo
──FIELDS
definitionID
number, optional (Nil on SubTreeSelection Node Entries)
subTreeID
number, optional (Populated only on SubTreeSelection Node Entries; This is the SubTree that is activated if this Entry is chosen)
type
TraitNodeEntryType
maxRanks
number
isAvailable
bool
isDisplayError
bool (True if this entry fails the TRAIT_CONDITION_TYPE_DISPLAY_ERROR condition check. Used to communicate a problem with the node to the player (e.g. A prerequisite node has not been purchased.) but will not prevent the player from spending points on the node.)
conditionIDs
table<number>
──VERSION HISTORY

Present since at least 1.60.1.70707, the first build we track.