~/forever/addon-api/source/1.60.1.70755
Interface/AddOns/Blizzard_NamePlates/Blizzard_NamePlateAuras.lua
@@ -6,36 +6,7 @@ function NamePlateAuraItemMixin:OnLoad()
self.Cooldown:SetUseAuraDisplayTime(self.useAuraDisplayTime);
end
-function NamePlateAuraItemMixin:OnEnter()
- local tooltip = GetAppropriateTooltip();
- GameTooltip_SetDefaultAnchor(tooltip, self);
- self:RefreshTooltip();
- tooltip:Show();
-end
-
-function NamePlateAuraItemMixin:OnLeave()
- GetAppropriateTooltip():Hide();
-end
-
-function NamePlateAuraItemMixin:RefreshTooltip()
- local tooltip = GetAppropriateTooltip();
- if self.auraInstanceID then
- tooltip:SetUnitAuraByAuraInstanceID(self.unitToken, self.auraInstanceID);
- elseif self.spellID then
- local isPet = false;
- tooltip:SetSpellByID(self.spellID, isPet);
- end
-end
-
-function NamePlateAuraItemMixin:UpdateTooltip()
- if GameTooltip:IsOwned(self) then
- self:RefreshTooltip();
- end
-end
-
function NamePlateAuraItemMixin:SetAura(aura)
- self.auraInstanceID = aura.auraInstanceID;
- self.isBuff = aura.isHelpful;
self.spellID = aura.spellId;
self.Icon:SetTexture(aura.icon);
@@ -56,11 +27,6 @@ function NamePlateAuraItemMixin:SetAura(aura)
self.Cooldown:SetHideCountdownNumbers(hideCountdownNumbers);
end
--- The unit to which the nameplate is attached.
-function NamePlateAuraItemMixin:SetUnit(unitToken)
- self.unitToken = unitToken;
-end
-
CVarCallbackRegistry:SetCVarCachable(NamePlateConstants.ENEMY_NPC_AURA_DISPLAY_CVAR);
CVarCallbackRegistry:SetCVarCachable(NamePlateConstants.ENEMY_PLAYER_AURA_DISPLAY_CVAR);
CVarCallbackRegistry:SetCVarCachable(NamePlateConstants.FRIENDLY_PLAYER_AURA_DISPLAY_CVAR);
@@ -306,7 +272,6 @@ function NamePlateAurasMixin:RefreshList(listFrame, auraList)
auraItemFrame.layoutIndex = auraIndex;
auraItemFrame:SetAura(aura);
auraItemFrame:SetScale(self.auraItemScale);
- auraItemFrame:SetUnit(self.unitToken);
auraItemFrame:SetParent(listFrame);
auraItemFrame:Show();
@@ -353,7 +318,6 @@ function NamePlateAurasMixin:RefreshLossOfControl()
self.LossOfControlFrame:SetScale(self.auraItemScale);
auraItemFrame:SetAura(auraData);
- auraItemFrame:SetUnit(self.unitToken);
auraItemFrame:Show();
else
auraItemFrame:Hide();