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~/forever/addon-api/function/C_Spell.IsActiveSpell

C_Spell.IsActiveSpell

documented function · Spell
C_Spell.IsActiveSpell(spellIdentifier, targetUnit?) : isActiveSpell

Returns true if the spell is a currently active toggled spell

──ARGUMENTS
spellIdentifier
SpellIdentifier
targetUnit
UnitToken, optional (Optional specific target; If not supplied, the player will be used, or their pet if the spell is a pet spell)
──RETURNS
isActiveSpell
bool
──DETAILS
Secret When Unit Aura Restricted
true
Secret When Unit Identity Restricted
true
Secret Arguments
AllowedWhenTainted
──VERSION HISTORY

Present since at least 1.60.1.70707, the first build we track.