~/forever/addon-api/function/C_Spell.DoesSpellExist
C_Spell.DoesSpellExist
documented function · Spell
C_Spell.DoesSpellExist(spellIdentifier) : spellExistsReturns true if the spell exists, regardless of whether the player has learned it
──ARGUMENTS
- spellIdentifier
- SpellIdentifier (Spell ID, name, name(subtext), or link; Using name will always check for an override on that spell)
──RETURNS
- spellExists
- bool
──DETAILS
- Secret Arguments
- AllowedWhenUntainted
──VERSION HISTORY
Present since at least 1.60.1.70707, the first build we track.